Files
Client/GameTools/ZALLA3D BASECLASS/RenderTargetTexture.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

44 lines
1.2 KiB
C++

// RenderTargetTexture.cpp: implementation of the CRenderTargetTexture class.
//
//////////////////////////////////////////////////////////////////////
#include "RenderTargetTexture.h"
#include "BaseGraphicsLayer.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
LPDIRECT3DTEXTURE8 CRenderTargetTexture::m_pTexture;
CRenderTargetTexture::CRenderTargetTexture()
{
}
CRenderTargetTexture::~CRenderTargetTexture()
{
}
void CRenderTargetTexture::Create(LPDIRECT3DDEVICE8 pd3dDevice,int nSizeX,int nSizeY)
{
pd3dDevice->CreateTexture(nSizeX,nSizeY,1,0,BaseGraphicsLayer::m_d3dpp.BackBufferFormat,D3DPOOL_DEFAULT,&m_pTexture);
}
LPDIRECT3DTEXTURE8 CRenderTargetTexture::GetTexture(LPDIRECT3DDEVICE8 pd3dDevice,RECT rcCopy)
{
LPDIRECT3DSURFACE8 pSurface;
m_pTexture->GetSurfaceLevel(0,&pSurface);
LPDIRECT3DSURFACE8 pBackBuffer;
pd3dDevice->GetBackBuffer(0,D3DBACKBUFFER_TYPE_MONO,&pBackBuffer);
POINT pt={0,0};
pd3dDevice->CopyRects(pBackBuffer,&rcCopy,1,pSurface,&pt);
pSurface->Release();
pBackBuffer->Release();
return m_pTexture;
}