Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

230 lines
3.6 KiB
C

#ifndef _COLOR_H
#define _COLOR_H
#include "MathBase.h"
#pragma warning( disable : 4244 )
struct color
{
union{
struct
{
COLORVALUE b,g,r,a;
};
long c;
};
color(){};
color(COLORVALUE inr,COLORVALUE ing,COLORVALUE inb,COLORVALUE ina=255)
{
r=inr;
g=ing;
b=inb;
a=ina;
};
static color Interpolation(color FirstColor,color LastColor,float fInterval)
{
color resultColor;
if(fInterval>1.0f)
fInterval=fInterval-(int)fInterval;
int ElementColor;
int IntervalColor;
ElementColor=LastColor.r-FirstColor.r;
IntervalColor=((float)ElementColor*fInterval);
resultColor.r=FirstColor.r+IntervalColor;
ElementColor=LastColor.g-FirstColor.g;
IntervalColor=((float)ElementColor*fInterval);
resultColor.g=FirstColor.g+IntervalColor;
ElementColor=LastColor.b-FirstColor.b;
IntervalColor=((float)ElementColor*fInterval);
resultColor.b=FirstColor.b+IntervalColor;
ElementColor=LastColor.a-FirstColor.a;
IntervalColor=((float)ElementColor*fInterval);
resultColor.a=FirstColor.a+IntervalColor;
return resultColor;
};
color& operator += ( const color& in );
color& operator -= ( const color& in );
color& operator *= ( const color& in );
color& operator /= ( const color& in );
color& operator *= ( const float& in );
color& operator /= ( const float& in );
};
inline color& color::operator += ( const color& in )
{
r += in.r;
g += in.g;
b += in.b;
a += in.a;
return *this;
}
inline color& color::operator -= ( const color& in )
{
r -= in.r;
g -= in.g;
b -= in.b;
a -= in.a;
return *this;
}
inline color& color::operator *= ( const color& in )
{
r *= in.r;
g *= in.g;
b *= in.b;
a *= in.a;
return *this;
}
inline color& color::operator /= ( const color& in )
{
r /= in.r;
g /= in.g;
b /= in.b;
a /= in.a;
return *this;
}
inline color& color::operator *= ( const float& in )
{
r *= in;
g *= in;
b *= in;
a *= in;
return *this;
}
inline color& color::operator /= ( const float& in )
{
float inv = 1.f / in;
r *= inv;
g *= inv;
b *= inv;
a *= inv;
return *this;
}
inline color operator+(color const &a, color const &b)
{
COLORVALUE inr,ing,inb,ina;
if(a.r+b.r > 0xff)
inr=0xff;
else
inr=a.r+b.r;
if(a.g+b.g > 0xff)
ing=0xff;
else
ing=a.g+b.g;
if(a.b+b.b > 0xff)
inb=0xff;
else
inb=a.b+b.b;
if(a.a+b.a > 0xff)
ina=0xff;
else
ina=a.a+b.a;
return color(inr,ing,inb,ina);
};
inline color operator-(color const &a, color const &b)
{
return color
(
a.r-b.r,
a.g-b.g,
a.b-b.b,
a.a-b.a
);
};
inline color operator*(color const &a, float const &b)
{
return color
(
a.r*b,
a.g*b,
a.b*b,
a.a*b
);
};
/**
* Scales a color by a float : ret = a * b
*/
inline color operator*(float const &a, color const &b)
{
return color
(
a*b.r,
a*b.g,
a*b.b,
a*b.a
);
};
/**
* Divides a color by a float : ret = a / b
*/
inline color operator/(color const &a, float const &b)
{
float inv = 1.f / b;
return color
(
a.r*inv,
a.g*inv,
a.b*inv,
a.a*inv
);
};
/**
* Divides a color by a color (piecewise): ret = a / b
*/
inline color operator/(color const &a, color const &b)
{
return color
(
a.r / b.r,
a.g / b.g,
a.b / b.b,
a.a / b.a
);
};
/**
* Multiplies a color by a color (piecewise): ret = a / b
*/
inline color operator*(color const &a, color const &b)
{
return color
(
a.r * b.r,
a.g * b.g,
a.b * b.b,
a.a * b.a
);
};
/**
* color Equality, epsilon used due to numerical imprecision
*/
inline bool operator==(color const &a, color const &b)
{
if(abs(a.r-b.r)<EPSILON)
if(abs(a.g-b.g)<EPSILON)
if(abs(a.b-b.b)<EPSILON)
if(abs(a.a-b.a)<EPSILON)
return true;
return false;
};
#endif