Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

64 lines
1.4 KiB
C++

// GrassScene.h: interface for the CGrassScene class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GRASSSCENE_H__9CB57CBD_783D_427E_95F8_EB4C27501B03__INCLUDED_)
#define AFX_GRASSSCENE_H__9CB57CBD_783D_427E_95F8_EB4C27501B03__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MeshObject.h"
#include "SectorDefine.h"
#include "SceneNode.h"
#include "Vertex.h"
#include "RenderTexture.h"
class GrassExtVertex
{
public:
vector3 v;
float fw0,fw1;
float index0,index1;
float tu,tv;
float fColorRate;
};
class CGrassScene : public CSceneNode
{
vector3 *m_vecGrassPos;
unsigned char *m_GrassShadow;
unsigned char *m_GrassKind;
static CMeshObject *m_NormalGrass[5];
int m_cGrassElement;
vector3 m_MinBox,m_MaxBox;
float m_fGrassRot;
LPDIRECT3DVERTEXBUFFER8 m_pGrassVertexBuffer;
LPDIRECT3DINDEXBUFFER8 m_pGrassIndicesBuffer;
static DWORD m_dwGrassVertexShader;
DWORD m_dwAlphaFactor;
DWORD m_dwAlphaUnit;
DWORD m_dwLimit;
public:
void RenderShadow(LPDIRECT3DDEVICE8 pd3dDevice,CRenderTexture &pShadowTexture);
static CTexture *m_NormalTexture;
void Update(float fUpdate);
int m_GrassPosX,m_GrassPosY;
void Generate(float fx,float fz,int cGrassElement);
void Render(LPDIRECT3DDEVICE8 pd3dDevice);
void Create();
void UpdateRange();
CGrassScene();
virtual ~CGrassScene();
};
#endif // !defined(AFX_GRASSSCENE_H__9CB57CBD_783D_427E_95F8_EB4C27501B03__INCLUDED_)