Files
Client/GameTools/Zallad3D SceneClass/LodMeshObject.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

23 lines
574 B
C++

// LodMeshObject.h: interface for the CLodMeshObject class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LODMESHOBJECT_H__DF0A80E3_01B6_42E8_93C5_F78E02AD4C72__INCLUDED_)
#define AFX_LODMESHOBJECT_H__DF0A80E3_01B6_42E8_93C5_F78E02AD4C72__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MeshObject.h"
class CLodMeshObject : public CMeshObject
{
public:
CLodMeshObject();
virtual ~CLodMeshObject();
};
#endif // !defined(AFX_LODMESHOBJECT_H__DF0A80E3_01B6_42E8_93C5_F78E02AD4C72__INCLUDED_)