Files
Client/GameTools/Zallad3D SceneClass/MeshObjectContainer.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

53 lines
1.3 KiB
C++

// MeshObjectContainer.h: interface for the CMeshObjectContainer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MESHOBJECTCONTAINER_H__6A180B72_E538_4180_A520_B01C7B7844EC__INCLUDED_)
#define AFX_MESHOBJECTCONTAINER_H__6A180B72_E538_4180_A520_B01C7B7844EC__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "BaseDataDefine.h"
#include "MeshObject.h"
#include <List.h>
class CMeshObjectContainer
{
char m_strObjectPathName[MAX_NAMEBUFFER];
class MeshObjectNode
{
public:
long m_nUsed;
char m_strMeshName[MAX_NAMEBUFFER];
CMeshObject *m_MeshObject;
MeshObjectNode(CMeshObject *pMeshObject,char *strMeshName)
{
strcpy(m_strMeshName,strMeshName);
m_MeshObject=pMeshObject;
m_nUsed=1;
};
~MeshObjectNode()
{
delete m_MeshObject;
};
};
List<MeshObjectNode*> m_MeshContainer;
public:
void SetPath(char *strPath)
{
strcpy(m_strObjectPathName,strPath);
}
void DeleteAllObject();
void DeleteMeshObject(char *strMeshName);
CMeshObject* GetMeshObject(char *strMeshName);
void Load(char *strMeshName);
CMeshObjectContainer();
virtual ~CMeshObjectContainer();
};
#endif // !defined(AFX_MESHOBJECTCONTAINER_H__6A180B72_E538_4180_A520_B01C7B7844EC__INCLUDED_)