Files
Client/GameTools/Zallad3D SceneClass/TriTreeNode.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
647 B
C++

// TriTreeNode.h: interface for the TriTreeNode class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_TRITREENODE_H__96E4284E_C50A_4590_A894_C9836DCAFB9F__INCLUDED_)
#define AFX_TRITREENODE_H__96E4284E_C50A_4590_A894_C9836DCAFB9F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class TriTreeNode
{
public:
TriTreeNode *LeftChild;
TriTreeNode *RightChild;
TriTreeNode *BaseNeighbor;
TriTreeNode *LeftNeighbor;
TriTreeNode *RightNeighbor;
TriTreeNode();
virtual ~TriTreeNode();
};
#endif // !defined(AFX_TRITREENODE_H__96E4284E_C50A_4590_A894_C9836DCAFB9F__INCLUDED_)