Files
Client/GameTools/Zallad3D SceneClass/WBWaterNormalTexGenShader.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

49 lines
1.2 KiB
C++

// WBWaterNormalTexGenShader.h: interface for the WBWaterNormalTexGenShader class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_WBWATERNORMALTEXGENSHADER_H__F930492C_AB05_44FE_A667_98FAFA419B30__INCLUDED_)
#define AFX_WBWATERNORMALTEXGENSHADER_H__F930492C_AB05_44FE_A667_98FAFA419B30__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "WBValue.h"
#include "ShaderScene.h"
enum WATER_PS {
WATER_TEXOFFSET,
WATER_ANI1,
WATER_ANI2,
WATER_EQUALCOMBINE,
};
class WBWaterNormalTexGenVShader;
class WBWaterNormalTexGenPShader;
class WBWaterNormalTexGenPAni1;
class WBWaterNormalTexGenPAni2;
class WBWaterNormalTexGenPEqualCom;
class WBWaterNormalTexGenShader : public CShaderScene
{
public:
WBWaterNormalTexGenShader();
virtual ~WBWaterNormalTexGenShader();
virtual void Apply();
virtual void UnApply();
void PixelShaderApply(int i);
WBWaterNormalTexGenVShader *m_pVShader;
WBWaterNormalTexGenPShader *m_pTexOffsetPShader;
WBWaterNormalTexGenPAni1 *m_pWaterAni1PShader;
WBWaterNormalTexGenPAni2 *m_pWaterAni2PShader;
WBWaterNormalTexGenPEqualCom *m_pEqualComPShader;
};
#endif // !defined(AFX_WBWATERNORMALTEXGENSHADER_H__F930492C_AB05_44FE_A667_98FAFA419B30__INCLUDED_)