Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
// AdminToolClientView.h : iCAdminToolClientView 클래스의 인터페이스
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//
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#include "UserInfoDoc.h"
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#pragma once
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// 전방 참조
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class CAdminToolClientDoc;
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class CAdminToolClientView : public CView
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{
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protected: // serialization에서만 만들어집니다.
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CAdminToolClientView();
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DECLARE_DYNCREATE(CAdminToolClientView)
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// 특성
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public:
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CAdminToolClientDoc* GetDocument() const;
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// 작업
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public:
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// 재정의
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public:
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virtual void OnDraw(CDC* pDC); // 이 뷰를 그리기 위해 재정의되었습니다.
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virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
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protected:
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virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
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virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
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virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
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// 구현
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public:
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virtual ~CAdminToolClientView();
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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protected:
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// 메시지 맵 함수를 생성했습니다.
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protected:
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DECLARE_MESSAGE_MAP()
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};
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#ifndef _DEBUG // AdminToolClientView.cpp의 디버그 버전
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inline CAdminToolClientDoc* CAdminToolClientView::GetDocument() const
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{ return reinterpret_cast<CAdminToolClientDoc*>(m_pDocument); }
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#endif
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