Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
627 B
C++

#ifndef _RYL_BILLINGDB_H_
#define _RYL_BILLINGDB_H_
#include <BaseLibrary/DB/OLEDB.h>
#include "../Network/Protocol/RYL_AdminMgrProtocol.h"
/*!
\class CBillingDB
과금 DB : 한국 운영서버일 경우만 사용
*/
class CBillingDB : public OleDB
{
private:
enum SIZE { MAX_QUERY_LENGTH = 5000 };
public:
// RYLBillingDB Only!
bool CheckLogin(unsigned long dwServerGroup, unsigned long dwUID); // 해당 계정의 접속 여부 판별
// RYLBillingDB_log Only!
unsigned long GetUIDFromAccount(char* szAccountName); // 계정명으로 UID 얻기
bool GetAccountFromUID(unsigned long dwUID, void* lpGetData); // UID로 계정명 얻기
};
#endif