Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
25 lines
537 B
C++
25 lines
537 B
C++
#ifndef _SERVER_INFO_H_
|
|
#define _SERVER_INFO_H_
|
|
|
|
#include <Pattern/Singleton.h>
|
|
|
|
// ½ºÅ©¸³Æ® ÆÄÀÏ ( Key = Value )
|
|
class CServerInfo : public CStaticSingleton<CServerInfo>
|
|
{
|
|
public:
|
|
|
|
CServerInfo();
|
|
~CServerInfo();
|
|
|
|
bool Reload(const char* szFileName = ms_szInfoFileName);
|
|
const char* GetValue(const char* szKeyName);
|
|
const char* GetFileName();
|
|
private:
|
|
|
|
typedef std::map<std::string, std::string> ServerInfoTable;
|
|
|
|
ServerInfoTable m_ServerInfoTable;
|
|
static const char* ms_szInfoFileName;
|
|
};
|
|
|
|
#endif |