Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#ifndef _CLIENT_SINGLE_SESSION_H_
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#define _CLIENT_SINGLE_SESSION_H_
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#include <Stream/Buffer/BufferFactory.h>
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#include <tchar.h>
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// forward decl.
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class CClientSock;
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class CBuffer;
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class CPacketToolDispatch;
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class CWnd;
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class CSingleSession
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{
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public:
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CSingleSession( );
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~CSingleSession( );
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bool Send( CBuffer* lpBuffer );
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bool Recv( );
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void Close( );
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void Destroy( );
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bool Initialize( CPacketToolDispatch* CPacketToolDispatch );
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bool Connect( TCHAR* Address, int nPort );
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void Disconnected( );
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bool GetConnected( );
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bool SetCurrentWindow( CWnd* pMainFrame );
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CWnd* GetCurrentWindow( );
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private:
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SOCKET m_hSock; // Socket정의
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CClientSock* m_lpClientAsync; // Mfc클레스 CAsyncSocket
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CBuffer* m_pRecvBuffer; // 받은데이터를 보관해두자.
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CPacketToolDispatch* m_pPacketDispatch; // 받았으면 가지고 놀자..
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bool m_bIsConnected;
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void CloseSocket( );
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bool InitializeInternal( CPacketToolDispatch* pPacketDispatch );
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bool Dispatch( unsigned long dwReceivedBytes );
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bool SetDispatch( CPacketToolDispatch* pPacketDispatch );
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CDefaultBufferFactory m_DefaultBufferFactory;
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};
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#endif |