Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
731 lines
28 KiB
INI
731 lines
28 KiB
INI
// <Release Note>
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// 2005-05-31 (ver: 1490.01)
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// 1. LOCAL_STRING section ADDED_STRING_059, 060, 061, 062, 063, 064, 065, 066, 067, 068, 069 Add Item
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[CONNECT]
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ADMIN_SERVER_IP = 67.228.215.235
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[GENERAL]
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// KOREA, GLOBAL, CHINA, USA, JAPAN, TAILAND, INDONESIA, MALAYSIA
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NATION = GLOBAL
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// AGENT_TYPE: Relay server type using the index below to match.
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// Part1 = 20, Part1Unified = 21, ROW = 22, Part2Unified = 23, Part2Selectable = 24
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AGENT_TYPE = 22
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[LOCAL_STRING]
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FORMAT_001 = UID% d character sheet [CID% d Character% s]
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FORMAT_002 =% s: 0x% 016I64X
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MSG_0001 = is a function that does not support.
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MSG_0002 = (copying a list of items)
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MSG_0003 = registration exceeds available personnel.
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MSG_0004 = login window is not valid.
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MSG_0005 = No results were found for your search.
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MSG_0006 = Unknown error
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MSG_0007 = Database error
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MSG_0008 = unregistered account.
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MSG_0009 = Your passwords do not match.
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MSG_0010 = registered IP and other IP was attempting to connect to.
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MSG_0011 = is the account that is already in use.
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MSG_0012 = blank value of the account creation process is.
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MSG_0013 = account deletion error - or non-existent ID is a database error.
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MSG_0014 = level of change has failed.
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MSG_0015 = IP of the changes that has failed.
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MSG_0016 = An error occurred during password change.
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MSG_0017 = do not have permission to use it.
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MSG_0018 = Unknown command packet has been received.
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MSG_0019 = current character is being modified.
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MSG_0020 = the selected server group can not find the DB.
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Exclusive rights MSG_0021 = character (s) has failed.
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MSG_0022 = failed to modify the character and status information.
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MSG_0023 = packet has invalid data.
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MSG_0024 = Can not find an item or character.
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MSG_0025 = Failed to create the item.
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MSG_0026 = item failed to mount.
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Failure to obtain MSG_0027 = relay server data - unknown error
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Failure to obtain MSG_0028 = relay server data - wrong data packet
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Failure to obtain MSG_0029 = relay server data - DB by name in the UID, CID failed gains coming.
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Failure to obtain MSG_0030 = relay server data - DB was obtained by name in the UID, CID data over.
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Failure to obtain MSG_0031 = relay server data - DB get data coming from the warehouse failed.
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Failure to obtain MSG_0032 = relay server data - DB get data coming from the character has failed.
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MSG_0033 = relay server fails, the data set-UID or CID is unknown.
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MSG_0034 = relay server fails, the data set - have logged in to the game server can not be updated.
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MSG_0035 = data set relay failure - Failed to open session.
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MSG_0036 = already logged in user's session will attempt to open.
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MSG_0037 = character information from the database to load, failed.
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MSG_0038 = relay server fails, the data set - the length of the data is not correct.
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MSG_0039 = relay data from the server, set the session failed to start.
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MSG_0040 = item identification number do not match.
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MSG_0041 = item does not exist.
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MSG_0042 = string does not exist.
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MSG_0043 = string items failed to clear.
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Not modify MSG_0044 = warehouse items - warehouse does not have exclusive access rights.
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Dispatch of the selected server group MSG_0045 = can not be found.
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MSG_0046 = UID of the character selected by the other characters that are part of the warehouse information is being updated. (2 to 3 seconds, please try again)
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MSG_0047 = failed to change the gold inventory.
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MSG_0048 = character save the request was ignored. (Information that has changed or the current character is being stored).
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MSG_0049 = failed to change the skill data.
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MSG_0050 = Archive password change failed.
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MSG_0051 = not available, the character name.
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MSG_0052 = failed to change the name of the character.
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MSG_0053 = characters to try to repair the character of the information does not exist and failed.
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MSG_0054 = string of attempts to repair its UID can no longer add to the character.
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MSG_0055 = manager failed to add the item to the warehouse.
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MSG_0056 = administrator failed to remove the item from the warehouse.
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MSG_0057 = Game Operator management failure (please contact the developer;)
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MSG_0058 = Login successful
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MSG_0059 = Log IP check the success
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Success MSG_0060 = Create New Account
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Processing for MSG_0061 = Search complete.
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Success MSG_0062 = editing requests
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Modify the character and status information MSG_0063 = Success
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Character position, and zone information changes MSG_0064 = Success
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Successful password change MSG_0065 = Archive
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MSG_0066 = is the name of a character is available.
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Recovery success MSG_0067 = string
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Add items to the successful warehouse MSG_0068 = Manager
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Change Manager warehouse item information MSG_0069 = Success
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Information storage MSG_0070 = Success:)
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MSG_0071 = unknown result message has been received.
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MSG_0072 = Search John Search results There is solicited.
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Batahohneunjung MSG_0073 = Error string information. (That does not exist DOCUMENT)
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MSG_0074 = string to retrieve the information was successful.
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MSG_0075 = Warehouse failed to match the sink. Character can not be found.
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Edit MSG_0076 = character to be deleted from the list was successful.
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MSG_0077 = Failed to delete the item.
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MSG_0078 = you want to delete the item does not match the server information.
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MSG_0079 = Can not find the item you want to erase.
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MSG_0080 = server add the information received from the skill of the process has failed.
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Archive MSG_0081 = item information received from the server administrator. (Item Revision)
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Archive MSG_0082 = item information received from the server administrator. (Pick up)
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MSG_0083 = an unknown type of manager warehouse item information received (incorrect TYPE)
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MSG_0084 = item name failed kick coming. (Operating Archive Items Edit)
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MSG_0085 = item Revision
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MSG_0086 = Success
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MSG_0087 = fail
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Add Item MSG_0088 =
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MSG_0089 = item delete
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MSG_0090 = list has been initialized.
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Ack packets received MSG_0091 = wrong.
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MSG_0092 = server, the administrator has requested a warehouse item information.
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MSG_0093 = block type and the type of Choose
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MSG_0094 = start date end date is later.
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MSG_0095 = some values ??are not entered correctly.
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MSG_0096 = server is disconnected.
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MSG_0097 = Please re-enter.
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Skill MSG_0098 = server change request has been sent.
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Please enter the reason for re-use MSG_0099 =. (100 characters or less than 0 characters)
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MSG_0100 = Please select your search criteria.
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MSG_0101 = server, select the group or you need to check all server groups.
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MSG_0102 = script does not exist in the item.
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Ahyitemmyeong to generate MSG_0103 = You did not enter.
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Item you want to modify MSG_0104 = Failed to get information.
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MSG_0105 = You have an error in item parameter settings.
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MSG_0106 = item name unknown
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MSG_0107 = item selection error
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MSG_0108 = character name is too long.
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MSG_0109 = item more than 30 can not register.
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MSG_0110 = wrong value is entered.
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Choose MSG_0110 = level again.
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MSG_0111 = Please set the IP back.
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MSG_0112 = Please set the password again.
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MSG_0113 = operators have been selected.
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Do you want to delete MSG_0114 = really?
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MSG_0115 = not the character of the zone information.
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Draw a grid item inventory MSG_0116 = fail
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Deuraphal MSG_0117 = item is not space.
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MSG_0118 = character, then please drop an item.
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MSG_0119 = selected item does not exist.
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Deuraphal MSG_0120 = item is not space.
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MSG_0121 = character, then please drop an item.
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MSG_0122 = password is too long.
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MSG_0123 = is the amount that can not be updated.
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MSG_0124 = skill is not selected.
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MSG_0125 = Failed to create status bar
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MSG_0126 = Failed to create the quick menu bar
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MSG_0127 = Failed to create the operating warehouses bar
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MSG_0128 = server failed to retrieve the index.
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MSG_0129 = search criteria is empty.
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MSG_0130 = Failed to create a static splitter window.
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MSG_0131 = not selected character.
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MSG_0132 = current character is often copied item is owned by + _ +;
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Loading MSG_0133 = current character information. Please try after the operation.
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MSG_0134 = Failed to initialize the dispatch session.
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MSG_0135 = Server connection failed.
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MSG_0136 = item failed to load the script.
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Skill MSG_0137 = Failed to load the script.
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MSG_0138 = Skill has failed to retrieve the ID.
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MSG_0139 = server is connected to.
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MSG_0140 = Server connection failed.
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MSG_0141 = server connection was successful.
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MSG_0142 = interested user has access.
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Please do not use close MSG_0143 = ..- _-a
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MSG_0144 = failed to manage the user attention.
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MSG_0145 = skill management failures (thermostat is low.)
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MSG_0146 = skill management failure (skill slots are low. Skill slots up to 20)
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MSG_0147 = skill management failures (failure to obtain a prototype skill: Skill make sure the script.)
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MSG_0148 = skill management failure (maximum lock count exceeded.)
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MSG_0149 = skill management failure (maximum skill level has been exceeded.)
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MSG_0150 = skill management failures (the current class does not have to learn is a skill.)
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MSG_0151 = selected items were stored in a state treatment.
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MSG_0152 = Skill Management Success
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MSG_0153 = input box saying you have been exhausted.
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MSG_0154 = is a list of subjects that are not available.
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MSG_0155 = Failed to create item object
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MSG_0156 = Failed to create temporary inventory object
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Failed to obtain DB MSG_0157 = game
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Failure to obtain item information MSG_0158 =
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Failure to obtain a temporary inventory objects MSG_0159 =
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MSG_0160 = serialize a Failure
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Serialize it out MSG_0161 = fail
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Failure MSG_0162 = item set
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Failure to update MSG_0163 = temporary inventory DB
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MSG_0164 = empty property.
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MSG_0165 = item setting error of
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MSG_0166 = grade can not be evaluated.
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MSG_0167 = item Failed to set data.
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MSG_0168 = class selection is invalid.
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After you turn off MSG_0169 = mog Please click the item.
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MSG_0170 = 1. Make sure the path of the resource file unyoungtul. \ N2. MFC71.dll, msvcr71.dll Make sure the file exists.
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Reload MSG_0171 = required;
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MSG_0172 = name already in use.
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MSG_0173 = Character can not be found (not logged in characters).
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MSG_0174 = not available, the name
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MSG_0175 = can not create a name (this happened a strange name, such as special characters).
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MSG_0176 = name change
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MSG_0177 = server error
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MSG_0178 = Character Info window, please close the new search.
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MSG_0179 = interested user has access.
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Recovery MENU_001 = character (& R)
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MENU_002 = jejaeja Management (& B)
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Manage events MENU_003 = (& E)
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MENU_004 = user login history (& U)
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MENU_005 = interested user management (& I)
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MENU_006 = Operator Management (& A)
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Operator management tools MENU_007 = (& T)
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MENU_008 = Game Operator Management (& G)
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MENU_009 = Tool terminates (& X)
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MENU_010 = status bar (& S)
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MENU_011 = bottom bar (& B)
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MENU_012 = right bar (& R)
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MENU_013 = function (& F)
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MENU_014 = View (& V)
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MENU_015 = Information (& I)
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MENU_016 = accounts block (& ??B)
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MENU_017 = forced connection disconnect (& D)
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MENU_018 = kaerikmyeong change (& R)
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MENU_019 = Character Block (& ??B)
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Skill modify MENU_020 = (& E)
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Skill MENU_021 = delete (& D)
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Additional skills MENU_022 = (& A)
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Character Information Lookup MENU_023 = new window (& N)
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MENU_024 = Item Revision (& E)
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MENU_025 = item delete (& D)
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Copy MENU_026 = operating warehouses (& C)
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MENU_027 = item copy (& C)
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MENU_028 = operator information changes (& L)
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MENU_029 = operator delete (& D)
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MENU_030 = block (s) (& U)
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MENU_031 = current position update to the coordinates (& U)
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Revision MENU_032 = local coordinates (& E)
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MENU_033 = local delete (& D)
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Recovery MENU_034 = character (& R)
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MENU_035 = time correction (& T)
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Modify the operator information MENU_036 = (& E)
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MENU_037 = unyoungtul usage lookup (& R)
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MENU_038 = operator delete (& D)
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Select all MENU_039 = (& A)
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MENU_040 = Copy (& C)
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Empty the list of tasks MENU_041 = (& D)
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ZONE_001 = Grand Coast
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ZONE_002 = rehanseupat
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ZONE_004 = between or Ireland
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ZONE_005 = London - Payne
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ZONE_008 = Caernarfon
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ZONE_009 = CARTES colonial Cartagena
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ZONE_012 = God's Land
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ZONE_016 = jeorep seoksangjeon (1-50 Rep)
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Seoksangjeon ZONE_017 = to get to (51 Rep ~)
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ZONE_018 = choegoraep seoksangjeon
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GUILD_TITLE_01 = master
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GUILD_TITLE_02 = middle managers
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GUILD_TITLE_03 = Common Guild
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GUILD_TITLE_04 = unsubscribe waiting
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Pledges GUILD_TITLE_05 =
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GUILD_RIGHT_01 = Guild safe deposit
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GUILD_RIGHT_02 = Guild Deposit Withdrawal
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GUILD_RIGHT_03 = safe use
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GUILD_RIGHT_04 = guild invite
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Sign GUILD_RIGHT_05 = permit
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GUILD_RIGHT_06 = Password Change
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Paired GUILD_RIGHT_07 = gildeugan
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GUILD_RIGHT_08 = Tax Adjustment
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GUILD_RIGHT_09 = guild expulsion
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GUILD_RIGHT_10 = Board Management
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GUILD_RIGHT_11 = Mark and Level Set
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GUILD_RIGHT_12 = middle managers appointed
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GUILD_RIGHT_13 = Gold Distribution
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GUILD_RIGHT_14 = Policy Coordination
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CLASS_001 = Fighter
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CLASS_002 = log
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CLASS_003 = Meiji
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CLASS_004 = eokolrayiteu
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CLASS_005 = Defender
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CLASS_006 = Warrior
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CLASS_007 = Assassin
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CLASS_008 = Archer
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CLASS_009 = Sorcerer
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CLASS_010 = enchanteo
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CLASS_011 = Priest
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CLASS_012 = Cleric
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CLASS_017 = keombaeteonteu
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Three data CLASS_018 = Medium
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CLASS_019 = Templar
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CLASS_020 = eotaekeo
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CLASS_021 = Gunners
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CLASS_022 = runohpeu
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CLASS_023 = Life Off
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CLASS_024 = Shadow Off
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NATION_001 = kareuteranteu
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NATION_002 = MER Arcadia
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NATION_003 = fusion
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Pirates NATION_004 = God
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SERVER_GROUP = Server Group
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CHAR_NAME = kaerikmyeong
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BLOCK_TARGET = Block Target
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BLCOK_TERM = block period
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BLOCK_START_TIME = Block Started
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BLOCK_END_TIME = block end
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ADMIN_ID = operator ID
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DESCRIPTION = Reason
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Visual CHAR_DEL_TIME = Delete
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CHAR_DEL_DB_TIME = DB is deleted from the visual
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Add SKILL_ADD = skill
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Revision SKILL_EDIT = skill
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INSERT_TIME = insert time
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CHK_TIME = checked visually
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CHK_RESULT = check result
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LIMIT_IP_START = limited IP bandwidth-
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LIMIT_IP_END = ~ limited IP bandwidth
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RIGHT_NAME = gwonhanmyeong
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Permission USE_RIGHT =
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Guild name GUILD_NAME =
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DISBAND_GUILD_TIME = break time
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NATION = National
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Guild name GUILD_NAME =
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FAME = reputation
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MEMBER_NUM = Persons
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ACCOUNT = username
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REASON = Reason
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RESULT = Results
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ITEM_CREATE_DLG = item creation
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ITEM_CREATE_ADMINSTORE_DLG = item create (operating Archive)
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ITEM_EDIT_DLG = item Revision
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Revision ADMINSTORE_ITEM_EDIT_DLG = operating warehouse items
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TYPE_ID = kind of ID
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NAME = Name
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ADMIN_NAME = Operator Name
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ADMIN_LV = operating LV
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ADMIN_IP = operating IP
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REG_DATE = Registered
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LOG_NUM = log number
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LOGIN_TIME = login time
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LOGOUT_TIME = logout time
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Detailed log number DETAIL_LOG_NUM =
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EDIT_TIME = modified time
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EDIT_TYPE = modify type
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AREA_NAME = a city name
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SERIAL = Serial
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People ITEM_NAME = item
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ITEM_TYPE = item number
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POS = position
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QTY = quantity
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People QUEST_NAME = Quest
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QUEST_CONTENTS = Quest
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SLOT_NUM = Number of slots
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SKILL_ID = Skill ID
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SKILL_NAME = skill people
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Kind of skill SKILL_TYPE =
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MALE = Male
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FEMALE = Female
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STACK_ORDER = stack order
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RIGHTS = rights
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RANK = sequence
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CLASS = class
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SESSION_TIME = Withdrawal time
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OWNER_CHAR = owned character
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HUMAN = Human
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AKHAN = Guardian
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IDD_ADDBLOCK_USER = account and character blocks
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IDC_BLOCKADD_01 = server group:
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IDC_BLOCKADD_02 = Block Target:
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IDC_BLOCKADD_03 = block type:
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IDC_BLOCKADD_04 = block period:
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Reason IDC_BLOCKADD_05 = block (30 words):
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IDC_BLOCKADD_06 = temporary block
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IDC_BLOCKADD_07 = <EFBFBD><EFBFBD><EFBFBD><EFBFBD> block
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IDD_ADMIN_LOGIN = unyoungtul authentication
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IDC_LOGIN_01 = user account:
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IDC_LOGIN_02 = Pass word:
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IDD_BLOCKEDLISTDLG = jejaeja management
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IDC_BLOCKMANAGE_01 = server group:
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IDC_BLOCKMANAGE_02 = <EFBFBD><EFBFBD> block the target index: 1 - Account, the two-character
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IDC_BLOCKMANAGE_03 = <EFBFBD><EFBFBD> block duration index: 0 - temporary, 1-09
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IDC_BLOCKLIST_SEARCH = search
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IDC_BLOCKLIST_CLIP_BTN = Copy to Clipboard
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IDC_BOTTOMBAR_01 = [operating Archive]
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IDC_BOTTOMBAR_02 = [job status console]
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Changing the date will be deleted from IDD_CHANGETIME = DB
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IDC_EXPAGE_01 = [location]
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IDC_EXPAGE_02 = storage location X
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IDC_EXPAGE_03 = storage location Y
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IDC_EXPAGE_04 = storage location Z
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IDC_EXPAGE_05 = the final position X
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IDC_EXPAGE_06 = last position Y
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IDC_EXPAGE_07 = last position Z
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IDC_EXPAGE_08 = jeojangjon
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IDC_POS_UPDATE = location update
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IDC_EXPAGE_09 = [coordinate templates - often you need to use the coordinates, please register]
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IDC_NEWAREAREG = new Region Properties
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IDC_REFRESH_AREALIST = Refresh list
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IDC_EXTRAPAGE_01 = [other space (jeryeonchang, opsyeonyisikchang, compensation maechang edition)]
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Initialization IDC_EXTRAITEM_DEFAULTING_BTN = Other space items
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IDC_EXTRAPAGE_CLIPPING_BTN = Copy to Clipboard
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IDC_INVENPAGE_01 = [inventory information in the item]
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IDC_INVENPAGE_02 = inventory owned gold
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Revision IDC_INVENGOLD_UPDATE =
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IDC_INVENPAGE_03 = [equipment and a list of items]
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IDC_EQUIP_RESET = equipment and items in the initialization
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IDC_INVENPAGE_EQUIPCLIP_BTN = Copy to Clipboard
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IDC_INVENPAGE_04 = [list of items in inventory]
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IDC_INVEN_RESET = inventory initialization
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IDC_INVENPAGE_INVENCLIP_BTN = Copy to Clipboard
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IDC_STOREPAGE_01 = [items in warehouses Info]
|
||
Archive IDC_STOREPAGE_02 = number of taps available:
|
||
IDC_STOREPAGE_03 = [list of items in warehouses]
|
||
Initialization IDC_STORERESET = Archive
|
||
IDC_STOREPAGE_STORECLIP_BTN = Copy to Clipboard
|
||
Gold warehouse owned IDC_STOREPAGE_04 =
|
||
IDC_STOREPAGE_05 = Archive password
|
||
Revision IDC_STOREGOLD_UPDATE =
|
||
Revision IDC_STOREPASS_EDIT =
|
||
|
||
IDC_QUESTPAGE_01 = [list of quests that are done]
|
||
IDC_SEL_INGQUEST_DEL = Delete the selected quest
|
||
Initialize a list of quests you are doing IDC_INGQUEST_RESET =
|
||
IDC_QUESTPAGE_02 = [completed quests list]
|
||
IDC_SEL_ENDQUEST_DEL = Delete the selected quest
|
||
IDC_ENDQUEST_RESET = initialization completed quests list
|
||
|
||
IDD_CHARRESTOREDLG = Character Recovery
|
||
Character IDC_CHARRESTORE_01 = to recover
|
||
IDC_CHARRESTORE_02 = Search Terms
|
||
IDC_CHARRESTORE_03 = Server Group
|
||
IDC_CHARRESTORE_04 = geomsaekgap
|
||
IDC_CHARRESTORE_SEARCH = search
|
||
IDC_CHARRESTORE_05 = DB waiting to be dropped from the list of characters
|
||
|
||
IDC_CHARUPDATE_BTN = modify information later
|
||
IDC_OVERLAPITEMLIST_BTN = duplicate check list of items
|
||
|
||
IDC_SKILLADDEDIT_01 = seukilmyeong
|
||
|
||
IDC_SKILLPAGE_01 = [ikhilsu skills in Information
|
||
Skill IDC_SKILLPAGE_02 = Available Number:
|
||
IDC_SKILLPAGE_03 = [learned skill info]
|
||
Skill in use IDC_SKILLPAGE_04 = Number:
|
||
IDC_SKILLPAGE_CLIPSKILL_BTN = Copy to Clipboard
|
||
|
||
IDC_SOCIETYPAGE_01 = [party info]
|
||
IDC_SOCIETYPAGE_02 = Party ID:
|
||
IDC_PARTYPAGE_PARTYCLIP_BTN = Copy to Clipboard
|
||
IDC_SOCIETYPAGE_03 = [objectors received information]
|
||
IDC_PARTYPAGE_BANCLIP_BTN = Copy to Clipboard
|
||
IDC_SOCIETYPAGE_04 = [Guild Info]
|
||
IDC_SOCIETYPAGE_05 = Guild ID:
|
||
IDC_SOCIETYPAGE_06 = [friend's information]
|
||
IDC_PARTYPAGE_FRICLIP_BTN = Copy to Clipboard
|
||
|
||
IDC_STATUSPAGE_01 = [Status information]
|
||
IDC_STATUSPAGE_02 = Race
|
||
IDC_STATUSPAGE_03 = class
|
||
IDC_STATUSPAGE_04 = reputation
|
||
IDC_STATUSPAGE_05 = mileage
|
||
IDC_STATUSPAGE_06 = sex
|
||
IDC_STATUSPAGE_07 = head shape
|
||
IDC_STATUSPAGE_08 = face shape
|
||
Revision IDC_UPDATE_STATUS = status information
|
||
|
||
IDC_CHARTREE_01 = [Account Information]
|
||
|
||
IDD_CONNECTIONINFODLG = access information
|
||
IDC_CONNINFO_01 = username
|
||
IDC_CONNINFO_02 = Server Group
|
||
IDC_CONNINFO_04 = login time
|
||
|
||
IDD_DUPLICATEDITEMDLG = Duplicate Item
|
||
IDC_DUPITEM_01 = Server Group
|
||
Availability IDC_DUPITEM_02 = processing
|
||
IDC_DS_SEARCH_BTN = search
|
||
IDC_DUPITEM_03 = [item list]
|
||
IDC_DUPITEM_04 = server farms you are searching for:
|
||
Clear IDC_DS_DELETELIST_BTN = list (does not affect the actual data)
|
||
IDC_DUPITEM_CLIPPING_BTN = List the contents stored in the clipboard
|
||
IDC_DS_CHK_BTN = processing completed
|
||
|
||
IDD_EXITTOOLDLG = operating tools to quit ...
|
||
Reason for using IDC_EXIT_01 = Input
|
||
IDC_EXIT_02 = <EFBFBD><EFBFBD> The reason for using up to more than 100 words are allowed.
|
||
ID_QUIT = unyoungtul exit
|
||
|
||
Modify the operating account information IDD_GADMININFOEDITDLG =
|
||
IDC_GAMEADMINEDIT_01 = server family
|
||
IDC_GAMEADMINEDIT_02 = operating level:
|
||
IDC_GAMEADMINEDIT_03 = limited IP range:
|
||
|
||
IDD_GADMINMANAGEMENTDLG = Games Operating Account Management
|
||
IDC_GADMINMANEGE_01 = [view the list of operators (modify, and delete).]
|
||
IDC_GAM_ADMINSEARCH_BTN = search
|
||
IDC_GADMINMANEGE_02 = current server farms you are searching for:
|
||
Add IDC_GADMINMANEGE_03 = <EFBFBD><EFBFBD> operating account (after checking to see if you already have an account, please register)
|
||
IDC_GADMINMANEGE_04 = server family
|
||
IDC_GADMINMANEGE_05 = operating level
|
||
IDC_GAM_ADMINREG_BTN = Operator Registration
|
||
Restriction of the use of IP bandwidth IDC_GADMINMANEGE_06 =
|
||
IDC_GADMINMANEGE_07 = <EFBFBD><EFBFBD> IP if you do not need the band is not required to enter
|
||
|
||
IDD_GUILDMAINDLG = guild management
|
||
IDC_GUILDMAIN_01 = server family
|
||
IDC_GUILDMAIN_02 = name
|
||
IDC_GUILDMAIN_03 = National
|
||
IDC_GUILDMAIN_04 = reputation
|
||
IDC_GUILDMAIN_05 = Gold
|
||
IDC_GUILDMAIN_06 = Persons
|
||
IDC_GUILDMAIN_07 = Level
|
||
IDC_GUILDMAIN_08 = [set state authority]
|
||
|
||
IDC_GUILDMEMBER_01 = [Guild List]
|
||
|
||
IDD_GUILDRESTOREDLG = Guild recovery
|
||
IDC_GUILDRESTORE_ALLSERVERGROUP_CHK = all server groups
|
||
IDC_GUILDRESTORE_SEARCH_BTN = search
|
||
IDC_GUILDRESTORE_01 = Search Results to
|
||
|
||
IDD_GUILDSEARCH_DLG = search
|
||
IDC_GUILSEARCH_SERVERGROUP_CHK = all server groups
|
||
IDC_GUILDSEARCH_01 = Search Terms
|
||
IDC_GUILDSEARCH_02 = geomsaekgap
|
||
IDC_GUILDSEARCH_SEARCH_BTN = search
|
||
Selected Results to IDC_GUILDSEARCH_03 =
|
||
IDC_GUILDSEARCH_04 = Search Results to
|
||
|
||
IDD_INTERESTEDUSERDLG = interested user management
|
||
IDC_INTERESTED_01 = username:
|
||
IDC_INTERESTED_02 = Registration reasons:
|
||
IDC_INTERESTED_03 = <EFBFBD><EFBFBD> 'character can not enter
|
||
IDC_ADDUSER_BTN = add user
|
||
IDC_REMOVEUSER_BTN = delete user
|
||
|
||
IDD_ITEMDISTRIBUTEDLG = item batch payment
|
||
People IDC_ITEMDISTRIBUTE_01 = item
|
||
IDC_ITEMDISTRIBUTE_02 = (For more details check the previous window).
|
||
Subjects list items paid IDC_ITEMDISTRIBUTE_03 = <EFBFBD><EFBFBD>
|
||
IDC_ITEMDISTRIBUTE_04 = [Batch Payments feature Precautions] \ r \ n1. When used in subjects in which the relay server, you must go down. \ R \ n2. According to the type of payment you must enter a list of subjects. \ R \ n format) UID CID server group, the index (eg, 10001234 369 369 3)
|
||
IDC_ITEMDISTRIBUTE_05 = [Note] \ r \ n1. Payment is not made properly, the job status window, subjects can be found. \ R \ n2. Job status window, you can copy in Excel format can be pasted. \ R \ n3. Job status window can be sorted by each column.
|
||
Work situation IDC_ITEMDISTRIBUTE_06 = <EFBFBD><EFBFBD>
|
||
IDC_ITEMDISTRIBUTE_CLIPCOPY_BTN = the contents of a window to the clipboard copy operation conditions
|
||
IDC_ITEMDISTRIBUTE_BTN = item starts a batch payment
|
||
|
||
Manage IDD_ITEMMANAGEDLG =
|
||
IDC_ITEMMANAGE_01 = [Item Information (in edit mode when it note).]
|
||
IDC_ITEMMANAGE_02 = Item Name:
|
||
IDC_ITEMMANAGE_03 = serial:
|
||
IDC_ITEMMANAGE_04 = [to produce the item name]
|
||
IDC_ITEMMANAGE_05 = Item Name:
|
||
IDC_ITEMMANAGE_06 = <EFBFBD><EFBFBD> to generate the basic information of the item is initialized.
|
||
IDC_ITEMMANAGE_07 = [properties]
|
||
IDC_ITEMMANAGE_08 = maximum damage:
|
||
IDC_ITEMMANAGE_09 = Minimum Damage:
|
||
IDC_ITEMMANAGE_10 = Defense:
|
||
IDC_ITEMMANAGE_11 = Accuracy:
|
||
IDC_ITEMMANAGE_12 = Dodge:
|
||
IDC_ITEMMANAGE_13 = Max HP:
|
||
IDC_ITEMMANAGE_14 = HP Recovery:
|
||
IDC_ITEMMANAGE_15 = Maximum MP:
|
||
IDC_ITEMMANAGE_16 = MP Recovery:
|
||
IDC_ITEMMANAGE_17 = critical:
|
||
IDC_ITEMMANAGE_18 = block:
|
||
IDC_ITEMMANAGE_19 = Speed
|
||
IDC_ITEMMANAGE_20 = magic power:
|
||
IDC_ITEMMANAGE_21 = Magic Resist:
|
||
IDC_ITEMMANAGE_22 = [socket]
|
||
IDC_ITEMMANAGE_23 = Rune Sockets:
|
||
IDC_ITEMMANAGE_24 = current soketsu:
|
||
IDC_ITEMMANAGE_25 = max soketsu:
|
||
IDC_ITEMMANAGE_26 = upgrade steps:
|
||
Durability or IDC_ITEMMANAGE_27 = current count:
|
||
IDC_ITEMMANAGE_28 = Maximum Durability:
|
||
IDC_ITEMMANAGE_29 = Season record:
|
||
IDC_ITEMMANAGE_30 = (1, 2, 3, 4 choice of)
|
||
IDC_ITEMMANAGE_31 = item Class:
|
||
IDC_NEWIM_CALCGRADE_BTN = grade calculation
|
||
Updated information modifications IDC_NEWIM_UPDATE_BTN =
|
||
IDC_NEWIM_ITEMDISTRIBUTE_BTN = item batch payment
|
||
IDC_NEWIM_CREATEPLURAL_BTN = item create (multiple)
|
||
IDC_NEWIM_CREATESING_BTN = item create (singular)
|
||
|
||
Add Item IDD_ITEMQTYCONTROLADDDLG =
|
||
People IDC_ITEMADD_01 = ahahtem
|
||
IDC_ITEMADD_02 = drop time
|
||
To IDC_ITEMADD_03 =
|
||
IDC_ITEMADD_04 = drop cycle
|
||
When IDC_ITEMADD_05 =
|
||
IDC_ITEMADD_06 = minutes
|
||
When IDC_ITEMADD_07 =
|
||
IDC_ITEMADD_08 = minutes
|
||
IDC_ITEMADD_09 = quantity
|
||
IDC_ITEMADD_10 = more
|
||
|
||
IDD_ITEMQUANTITYCONTROLDLG = item quantity control
|
||
IDC_DROPCONTROL_01 = drop item list
|
||
IDC_DROPCONTROL_02 = server group:
|
||
Add IDC_DROPCONTROL_ADDITEM_BTN =
|
||
Remove IDC_DROPCONTROL_DELITEM_BTN =
|
||
Kind of items can be controlled IDC_DROPCONTROL_03 = Number:
|
||
For servers that are currently applied to IDC_DROPCONTROL_04 =
|
||
IDC_DROPCONTROL_05 = selected item
|
||
IDC_DROPCONTROL_06 = drop time
|
||
To IDC_DROPCONTROL_07 =
|
||
IDC_DROPCONTROL_08 = drop cycle
|
||
When IDC_DROPCONTROL_09 =
|
||
IDC_DROPCONTROL_10 = minutes
|
||
When IDC_DROPCONTROL_11 =
|
||
IDC_DROPCONTROL_12 = minutes
|
||
IDC_DROPCONTROL_13 = quantity
|
||
IDC_DROPCONTROL_14 = more
|
||
Quantity IDC_DROPCONTROL_15 = drop was
|
||
IDC_DROPCONTROL_16 = more
|
||
Revision IDC_DROPCONTROL_EDIT_BTN =
|
||
IDC_DROPCONTROL_17 =>> Message
|
||
|
||
Change IDD_MODIFYCHARNAMEDLG = kaerikmyeong
|
||
IDC_NAMEMODIFY_01 = does not update if a duplicate name.
|
||
IDC_NAMEMODIFY_02 = current kaerikmyeong:
|
||
IDC_NAMEMODIFY_03 = new kaerikmyeong:
|
||
IDC_OVERLAP_TEST = redundancy check
|
||
Change IDC_MODIFY_CHARNAME = kaerikmyeong
|
||
|
||
IDD_NEWAREAMATRIXDLG = new local coordinates input
|
||
IDC_NEWAREA_01 = city name:
|
||
IDC_NEWAREA_02 = zone:
|
||
IDC_NEWAREA_03 = coordinates:
|
||
IDC_NEWAREA_REG = register
|
||
|
||
IDC_RIGHTBAR_01 = [search]
|
||
IDC_CHARSEARCH = search
|
||
IDC_DUPLICATEDITEM_BTN = duplicate item management
|
||
IDC_Q_ITEMMAKE = item creation
|
||
Select the item (s) IDC_Q_ITEMSELCANCEL =
|
||
IDC_Q_CHAR_RESTORE = Character Recovery
|
||
IDC_Q_BLOCKLIST_MANAGE = jejaeja management
|
||
IDC_Q_GUILD_MANAGE = guild management
|
||
IDC_RIGHTBAR_02 = [interested in the connection status user]
|
||
IDC_CONNECTIONCHK_BTN = Check the connection
|
||
IDC_RIGHTBAR_03 = [relay server connected]
|
||
IDC_CONNECTALLSERVERZ_BTN = relay server connection
|
||
|
||
Revision IDD_TADMINEDITDLG = operator information (Tool)
|
||
IDC_TADMINEDIT_01 = <EFBFBD><EFBFBD> operator information
|
||
IDC_TADMINEDIT_02 = operating accounts:
|
||
IDC_TADMINEDIT_03 = Operator Name:
|
||
IDC_TADMINEDIT_04 = Operator level:
|
||
IDC_TADMINEDIT_05 = registered IP:
|
||
IDC_TADMINEDIT_06 = old password:
|
||
Revision IDC_TADMINEDIT_07 = <EFBFBD><EFBFBD> Information (Please check only edit)
|
||
IDC_TADMINLVEDITCHK = Operator level:
|
||
IDC_TADMINIPEDITCHK = registered IP:
|
||
IDC_TADMINPASSEDITCHK = new Password:
|
||
|
||
IDD_TADMINMANAGEMENTDLG = unyoungtul Operating Account Management
|
||
IDC_TADMINLIST_01 = <EFBFBD><EFBFBD> Operator List (If you double-click the operator to display usage)
|
||
IDC_TADMINREGBUTTON = Operator Registration
|
||
Delete IDC_TADMINDELBUTTON = operator
|
||
Revision IDC_TADMINEDITBUTTON = operator information
|
||
IDC_TADMINUSELOGBUTTON = unyoungtul usage views
|
||
|
||
IDD_TADMINREGISTRATIONDLG = Operator Registration (Tool)
|
||
IDC_TADMINREG_01 = <EFBFBD><EFBFBD> Please enter the information for a new operator
|
||
IDC_TADMINREG_02 = username:
|
||
IDC_TADMINREG_03 = password:
|
||
IDC_TADMINREG_04 = Operator Name:
|
||
IDC_TADMINREG_05 = Operator level:
|
||
IDC_TADMINREG_06 = registered IP:
|
||
|
||
IDD_TADMINUSELOGDLG = unyoungtul usage
|
||
IDC_TADMINUSELOG_01 = <EFBFBD><EFBFBD> operator information
|
||
IDC_TADMINUSELOG_02 = username:
|
||
IDC_TADMINUSELOG_03 = Operator Name:
|
||
IDC_TADMINUSELOG_04 = Operator level:
|
||
IDC_TADMINUSELOG_05 = registered IP:
|
||
IDC_TADMINUSELOG_06 = Guest Registered:
|
||
IDC_TADMINUSELOG_07 = <EFBFBD><EFBFBD> unyoungtul usage (if you select the log with detailed histories will be displayed)
|
||
Use IDC_TADMINUSELOG_08 = <EFBFBD><EFBFBD> More details (If you select the log displays details)
|
||
IDC_TADMINUSELOG_09 = <EFBFBD><EFBFBD> <20><> edits
|
||
Reason for using IDC_TADMINUSELOG_10 = <EFBFBD><EFBFBD>
|
||
Reason for Revision IDC_TADMINUSELOGREASONEDIT =
|
||
|
||
IDD_TEMPINVENTORYPAGE = temporary inventory
|
||
IDC_TEMPINVENPAGE_01 = [temporary inventory item list]
|
||
Initialized the temporary inventory IDC_TEMPINVENCLEAR_BTN =
|
||
IDC_TEMPINVENLIST_TO_CLIP_BTN = Copy to Clipboard
|
||
|
||
IDD_USERBILLINGLOGDLG = Connection History
|
||
IDC_USERBILLING_01 = Search Time
|
||
IDC_USERBILLING_02 = Search Terms
|
||
IDC_USERBILLING_03 = search value
|
||
IDC_BILLINGLOG_SEARCH_BTN = search
|
||
IDC_USERBILLING_04 = number of search
|
||
IDC_BILLLOG_TO_CLIP_BTN = Copy to Clipboard
|
||
|
||
Dialogue box IDC_DISABLEBOX_CHECK = OFF
|
||
|
||
/ / Tools, click here for additional updates
|
||
ADDED_STRING_001 = old server ID
|
||
ADDED_STRING_002 = new server ID
|
||
ADDED_STRING_003 = previous CID
|
||
ADDED_STRING_004 = new CID
|
||
People ADDED_STRING_005 = previous character
|
||
ADDED_STRING_006 = integrated character information
|
||
ADDED_STRING_007 = Search Type
|
||
ADDED_STRING_008 = search value
|
||
ADDED_STRING_009 = search
|
||
If you double-click ADDED_STRING_010 = <EFBFBD><EFBFBD> low that you can view the details of the character.
|
||
ADDED_STRING_011 = server group is not selected.
|
||
ADDED_STRING_012 = search terms have been selected.
|
||
ADDED_STRING_013 = search value is empty.
|
||
ADDED_STRING_014 = entry
|
||
ADDED_STRING_015 = Value
|
||
More Information on the character ADDED_STRING_016 =
|
||
ADDED_STRING_017 = kaerikmyeong
|
||
ADDED_STRING_018 = class
|
||
ADDED_STRING_019 = reputation
|
||
ADDED_STRING_020 = mileage
|