Files
Client/Server/ManageTool/Executable/Executable.vcproj
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

62 lines
1.3 KiB
XML

<?xml version="1.0" encoding="ks_c_5601-1987"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="Executable"
ProjectGUID="{A4363ECD-EA34-4C86-A0B2-B2BB09F45AFC}"
Keyword="MakeFileProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="10">
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="10">
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Release"
Filter="">
<File
RelativePath=".\release\RylMonitoringToolSetup.ini">
</File>
<File
RelativePath=".\release\RylSetupManageTool.ini">
</File>
<File
RelativePath=".\release\RylSetupServerGroup.ini">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>