Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

21 lines
604 B
C

#ifndef _GAMA_NETWORK_MONITORING_TOOL_G_FUNC_H_
#define _GAMA_NETWORK_MONITORING_TOOL_G_FUNC_H_
#include <Utility/Registry/RegFunctions.h>
void SetServerListBox(CListBox& ctrlListBox);
void SetServerGroupCombo(CComboBox& ctrlCombo);
void SetChatTypeListBox(CListBox& ctrlListBox);
void SetChatTypeCombo(CComboBox& ctrlCombo);
void SetSendChatTypeCombo(CComboBox& ctrlCombo);
void SetConnectionListBox(CListBox& ctrlListBox);
void SetGMNameCombo(CComboBox& ctrlCombo);
unsigned int GetChatTypeIndex(CString strTypeName);
const char* GetMyINIString(const char* szSection, const char* szKey);
#endif