Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
604 B
C
21 lines
604 B
C
#ifndef _GAMA_NETWORK_MONITORING_TOOL_G_FUNC_H_
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#define _GAMA_NETWORK_MONITORING_TOOL_G_FUNC_H_
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#include <Utility/Registry/RegFunctions.h>
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void SetServerListBox(CListBox& ctrlListBox);
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void SetServerGroupCombo(CComboBox& ctrlCombo);
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void SetChatTypeListBox(CListBox& ctrlListBox);
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void SetChatTypeCombo(CComboBox& ctrlCombo);
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void SetSendChatTypeCombo(CComboBox& ctrlCombo);
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void SetConnectionListBox(CListBox& ctrlListBox);
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void SetGMNameCombo(CComboBox& ctrlCombo);
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unsigned int GetChatTypeIndex(CString strTypeName);
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const char* GetMyINIString(const char* szSection, const char* szKey);
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#endif |