Files
Client/Server/NFAuthTool/NFAuthServer/NaveServer/NFUpdateManager.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

44 lines
820 B
C++

/**
* @file NFUpdateManager.h
* @brief 한개의 완성된 패킷을 받았을때 해당패킷을 업데이트 하는 원형큐
* @remarks
* @author 강동명(edith2580@gmail.com)
* @date 2009-05-09
*/
#pragma once
#include <Nave/NFSingleton.h>
#include <Nave/NFSync.h>
#include <NaveNet/NFPacket.h>
#include "NFConnection.h"
namespace NaveServer {
class NFUpdateManager : public Nave::NFSingleton<NFUpdateManager>
{
public:
NFUpdateManager(VOID);
~NFUpdateManager(VOID);
public:
VOID Add(NFConnection* pUser, NaveNet::NFPacket* pPacket);
VOID Update();
VOID Draw();
private:
enum {
MaxQueCount = 1024,
};
// 원형큐 대용.
INT m_Head;
INT m_Tail;
NFConnection* m_Conn[MaxQueCount];
NaveNet::NFPacket m_Packet[MaxQueCount];
/// Sync 객체
Nave::NFSync m_Lock;
};
}