Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

34 lines
798 B
C++

#ifndef _GAMA_SERVER_NETWORK_POOL_DISPATCH_FACTORY_H_
#define _GAMA_SERVER_NETWORK_POOL_DISPATCH_FACTORY_H_
#include "Dispatch.h"
#include <boost/pool/pool.hpp>
template<typename DispatchType>
class CPoolDispatchFactory : public CDispatchFactory
{
public:
CPoolDispatchFactory() : m_DispatchPool(sizeof(DispatchType)) { }
virtual ~CPoolDispatchFactory() { }
virtual CPacketDispatch* CreateDispatch(CSession& Session)
{
void* ptr = m_DispatchPool.malloc();
return new (ptr) DispatchType(Session);
}
virtual void DeleteDispatch(CPacketDispatch* lpDispatch)
{
lpDispatch->~CPacketDispatch();
m_DispatchPool.free(lpDispatch);
}
protected:
typedef boost::pool<> DispatchPool;
DispatchPool m_DispatchPool;
};
#endif