Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

63 lines
1.2 KiB
C++

#ifndef _RYL_AUTH_SERVER_H_
#define _RYL_AUTH_SERVER_H_
#include <Utility/ServerAppFramework/ServerWindowFramework.h>
#ifdef AUTH_MY
#include "NFAuthClient/AuthClient.h"
#endif
// Àü¹æ ÂüÁ¶
class CSessionPolicy;
class CLimitUserByIP;
class CRylAuthServer : public CServerWindowFramework
#ifdef AUTH_MY
, public CPacketEvent
#endif
{
public:
static CRylAuthServer& GetInstance();
void InitializeClientListener();
void ConnectToDBAgent();
void PrintStatistics();
void PrintServerInfo();
void LogPerformance();
void ReloadSetup();
CLimitUserByIP* GetLimitUserByIP() { return m_lpLimitUserByIP; }
#ifdef AUTH_MY
public:
virtual void EventConnect(BOOL bConnect);
virtual void EventIRC(CHAR* strCmd, CHAR* strMsg);
virtual void EventCMD(DWORD dwCmd, DWORD dwValue);
void Update(unsigned long dwTick);
#endif
private:
bool ApplicationSpecificInit(const TCHAR* szCmdLine);
bool InitializeCommand();
bool InitializeMsgProc();
CRylAuthServer();
virtual ~CRylAuthServer();
CSessionPolicy* m_lpDBASessionPolicy;
CSessionPolicy* m_lpUserSessionPolicy;
CLimitUserByIP* m_lpLimitUserByIP;
BOOL m_bInitializedClientListener;
};
#endif