Files
Client/Server/RylServerProject/RylChatServer/ChatServerConfig.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

40 lines
1.0 KiB
C++

#ifndef _GAMA_CHAT_SERVER_CONFIGURATIONS_H_
#define _GAMA_CHAT_SERVER_CONFIGURATIONS_H_
#include <string>
#include <map>
#include <Network/Session/LimitUserByIP.h>
class CChatServerConfig
{
public:
static CChatServerConfig& GetInstance();
//! 파일로부터 셋업을 로드한다. (이전의 내용은 전부 지워진다.)
bool LoadSetup(const char* szFileName = ms_szDefaultSetupFileName);
//! 유저 ID와 패스워드를 받아서, 셋업 파일에 존재하는 유저ID/Password인지 확인한다.
//! 중복 로그인 체크도 겸한다.
bool Authorize(const char* szUserID, const char* szPassword);
void Logout(const char* szUserID);
//! IP제한을 거는 클래스를 넘긴다.
CLimitUserByIP* GetAllowIP() { return m_lpLimitUserByIP; }
private:
CChatServerConfig();
~CChatServerConfig();
static const char* ms_szDefaultSetupFileName;
typedef std::map<std::string, std::pair<std::string, unsigned long> > ChatToolAuthMap;
ChatToolAuthMap m_ChatToolAuthMap;
CLimitUserByIP* m_lpLimitUserByIP;
};
#endif