Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.1 KiB
C++

#ifndef _GUILDDB_MGR_H_
#define _GUILDDB_MGR_H_
#pragma once
#include <Community/Guild/GuildMgr.h>
// forward decl.
class CSendStream;
namespace Guild
{
class CGuildDB;
class CGuildDBMgr : public CGuildMgr
{
public:
static CGuildDBMgr& GetInstance();
CGuildDBMgr(void);
~CGuildDBMgr(void);
bool Initialize(CDBComponent& DBComponent);
CGuildDB* CreateGuild(unsigned long dwMasterID, unsigned char cNation, char* szGuildName, unsigned short* wError);
GuildMap::iterator DissolveGuild(unsigned long dwGID, unsigned short usDissolveReason);
bool SetRelation(unsigned long dwGID, unsigned long dwTargetGID, unsigned char cRelationType);
void CancelAlertAndCounterHostility(); // 자신이 경계 적대 / 카운터 적대를 맺은 길드는 그 관계를 해지
void CancelAlertHostility(unsigned long dwTargetGID); // dwTargetGID 에게 경계 적대 선언을 한 길드의 관계를 해지
void ProcessGuild(void);
void SendGuildDBList(CSendStream& SendStream);
void KickAllWaitMember() ;
private:
bool ReadGuildInfoDB(void);
bool ReadGuildMemberDB(void);
bool ReadGuildRelationDB(void);
CDBComponent* m_lpDBComponent;
};
};
#endif