Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
941 B
C++
34 lines
941 B
C++
#ifndef _RYL_DBAGENT_CASTLE_ARMS_DB_H_
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#define _RYL_DBAGENT_CASTLE_ARMS_DB_H_
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#pragma once
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#include "SiegeObjectDB.h"
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using namespace Siege;
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class CCastleArmsDB : public CSiegeObjectDB
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{
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public:
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virtual ~CCastleArmsDB();
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// Process ÇÔ¼ö
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Siege::eReturn Process();
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// Cmd ó¸® °¡»ó ÇÔ¼ö
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bool Build(unsigned short wType, unsigned char cDevelopTime, unsigned long dwDevelopGold = 0, unsigned long dwOwnerID = 0);
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bool Upgrade(unsigned char cUpgradeTime, unsigned long dwUpgradeGold = 0, unsigned char cUpgradeType = Siege::NO_JEWEL);
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bool Repair(unsigned long dwRepairHP, unsigned long dwRepairGold = 0);
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bool Destroy(unsigned long dwEnemyNation = 0, bool bDeductFame = false);
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void UpdateLastUseTime(bool bInit=false);
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void UpdateHP(unsigned long dwNowHP);
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private:
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CCastleArmsDB(CDBComponent& DBComponent, const CastleObjectInfoDB& CastleObject);
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friend class CSiegeObjectDBMgr;
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};
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#endif _RYL_DBAGENT_CASTLE_ARMS_DB_H_ |