Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

39 lines
1.1 KiB
C++

#ifndef _RYL_DBAGENT_MINING_CAMP_H_
#define _RYL_DBAGENT_MINING_CAMP_H_
#pragma once
#include "CampDB.h"
#include <map>
#include <Network/Packet/PacketStruct/CastlePacket.h>
using namespace Siege;
class CMiningCampDB : public CCampDB
{
public:
virtual ~CMiningCampDB();
typedef std::map<unsigned short, unsigned short> MineralInfoMap; // <wMineralID, wAmount>
bool OnOff(unsigned long dwSubState);
bool GainMineral(unsigned short wMineralID, unsigned short wAmount); // 누적 광물 획득
// 주의 AddMineral 함수는 insert만 담당함!! (이미 있는 녀석의 Add 는 하지 않음)
bool AddMineral(unsigned char cFlag, const CampMineralInfo& campMineralInfo);
bool UpdateMineralInfo(unsigned char cFlag, unsigned char cNum, CampMineralInfo* lpMineralInfo);
bool SerializeOut(char* szBuffer_Out, unsigned short& usBufferSize_Out, unsigned long& dwCID_Out);
private:
CMiningCampDB(CDBComponent& DBComponent, const CampInfoDB& CampInfo);
MineralInfoMap m_AccumulatedMineralMap;
MineralInfoMap m_TemporaryMineralMap;
friend class CSiegeObjectDBMgr;
};
#endif // _RYL_DBAGENT_MINING_CAMP_H_