Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

39 lines
893 B
C++

#ifndef _DBAGENT_SERVER_PARSE_CHAR_MANAGE_H_
#define _DBAGENT_SERVER_PARSE_CHAR_MANAGE_H_
// forward decl;
class CSendStream;
struct PktDD;
struct PktBase;
namespace DBAgent
{
namespace DataStorage
{
// forward decl.
class CItemSerialMgr;
}
namespace ParseCharManage
{
// --------------------------------------------------------------------
// 캐릭터 관리 및 세션 메소드
bool Parse(CSendStream& SendStream, unsigned long dwServerID,
Item::CItemSerialMgr& itemSerialMgr, PktDD* lpPktDD);
// --------------------------------------------------------------------
// 배틀그라운드 서버군 관련 메소드.
// 배섭 게임서버가 중계서버로 캐릭터 슬롯 정보 요청.
bool BGServerCharSlot(CSendStream& SendStream, PktBase* lpPktBase);
// 서버통합 관련 메소드
bool UnifiedCharSelect(CSendStream& SendStream, PktBase* lpPktBase);
}
}
#endif