Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
39 lines
893 B
C++
39 lines
893 B
C++
#ifndef _DBAGENT_SERVER_PARSE_CHAR_MANAGE_H_
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#define _DBAGENT_SERVER_PARSE_CHAR_MANAGE_H_
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// forward decl;
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class CSendStream;
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struct PktDD;
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struct PktBase;
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namespace DBAgent
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{
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namespace DataStorage
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{
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// forward decl.
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class CItemSerialMgr;
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}
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namespace ParseCharManage
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{
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// --------------------------------------------------------------------
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// 캐릭터 관리 및 세션 메소드
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bool Parse(CSendStream& SendStream, unsigned long dwServerID,
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Item::CItemSerialMgr& itemSerialMgr, PktDD* lpPktDD);
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// --------------------------------------------------------------------
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// 배틀그라운드 서버군 관련 메소드.
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// 배섭 게임서버가 중계서버로 캐릭터 슬롯 정보 요청.
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bool BGServerCharSlot(CSendStream& SendStream, PktBase* lpPktBase);
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// 서버통합 관련 메소드
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bool UnifiedCharSelect(CSendStream& SendStream, PktBase* lpPktBase);
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}
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}
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#endif |