Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
26 lines
850 B
C++
26 lines
850 B
C++
#ifndef _DBAGENT_SERVER_PARSE_GUILD_H_
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#define _DBAGENT_SERVER_PARSE_GUILD_H_
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// forward delc.
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class CSendStream;
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struct PktBase;
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namespace DBAgent
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{
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namespace ParseGuild
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{
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bool CreateGuild(CSendStream& SendStream, PktBase* lpPktBase);
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bool GuildCmd(CSendStream& SendStream, PktBase* lpPktBase);
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bool GuildMark(CSendStream& SendStream, PktBase* lpPktBase);
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bool GuildLevel(CSendStream& SendStream, PktBase* lpPktBase);
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bool GuildRelation(CSendStream& SendStream, PktBase* lpPktBase);
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bool GuildInclination(CSendStream& SendStream, PktBase* lpPktBase);
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bool SetGuildRight(CSendStream& SendStream, PktBase* lpPktBase);
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bool GuildSafe(CSendStream& SendStream, PktBase* lpPktBase);
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bool GuildMemberInfoUpdate(CSendStream& SendStream, PktBase* lpPktBase);
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}
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}
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#endif
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