Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

46 lines
1.3 KiB
C++

#ifndef _DBAGENT_SERVER_SEND_SERVER_INFO_H_
#define _DBAGENT_SERVER_SEND_SERVER_INFO_H_
#include <Network/Packet/PacketStruct/ServerPacket.h>
// forward decl.
class CSendStream;
class CPacketDispatch;
namespace DBAgent
{
namespace DataStorage
{
// forward delc.
class CSessionData;
}
namespace SendPacket
{
bool ServerLogin(CSendStream& SendStream, unsigned long dwServerID);
bool ServerLoginAck(CSendStream& SendStream, unsigned long dwServerID,
unsigned __int64 dwItemSerial);
bool UpdateChannel(CSendStream& SendStream, unsigned long dwServerID);
bool UpdateServerVersion(CSendStream& SendStream);
void UpdateChannelAllServer();
bool UpdateUIDTable(PktUUT::UpdateType eUpdateType, const char* szAccountName, const char* szPassword,
unsigned long dwUID, unsigned long dwCID, unsigned long dwSessionID,
unsigned long dwServerID, IN_ADDR peerAddr, unsigned short usError = 0);
bool UserKill(const DataStorage::CSessionData& SessionData);
bool BillingNotify(const DataStorage::CSessionData& SessionData,
unsigned char cRemainMinute, char cBillingType);
// ´ë¸¸ÂÊ ºô¸µ üũ Notify
bool BillingCheckNotify(const DataStorage::CSessionData& SessionData,
unsigned char cRemainMinute, char cBillingType);
}
}
#endif