Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

603 lines
16 KiB
C++

#include "stdafx.h"
#include "Camp.h"
#include <Community/Guild/Guild.h>
#include <Community/Guild/GuildMgr.h>
#include <Skill/SkillTable.h>
#include <Skill/SkillMgr.h>
#include <Utility/Math/Math.h>
#include <Item/Item.h>
#include <Item/ItemFactory.h>
#include <Map/FieldMap/CellManager.h>
#include <Map/DuelMap/DuelCellManager.h>
#include <Network/Packet/WrapPacket.h>
#include <Network/Packet/PacketCommand.h>
#include <Network/Packet/PacketStruct/ServerInfo.h>
#include <Network/Dispatch/GameClient/GameClientDispatch.h>
#include <Network/Dispatch/GameClient/SendCharItem.h>
#include <Network/Dispatch/GameClient/SendCharCastle.h>
#include <Network/Dispatch/GameClient/SendCharAttack.h>
#include <Network/Dispatch/DBAgent/DBAgentDispatch.h>
#include <Network/Dispatch/DBAgent/DBAgentRequest.h>
#include <Network/ClientSocket/ClientConstants.h>
CCamp::CCamp(MonsterCreateInfo& MonsterCreate, unsigned long dwCampID, unsigned long dwGID,
unsigned long dwHP, unsigned short wObjectType, unsigned char cState,
unsigned char cSubState, unsigned char cUpgradeStep, unsigned char cMaterial,
unsigned char cSiegeCount, const CampRight& campRight, bool bFullHP)
: CSiegeObject(MonsterCreate, dwCampID, dwGID, dwHP, wObjectType, cState, cSubState, cUpgradeStep, cMaterial, cSiegeCount, bFullHP),
m_CampRight(campRight), m_dwLastAttackedTick(0), m_dwCmdSenderCID(0)
{
}
CCamp::~CCamp()
{
}
void CCamp::NormalBehavior(unsigned long dwTick)
{
// 선공 처리
if (NULL == m_lpTarget && true == m_MonsterInfo.m_bFirstAttack)
{
SearchPlayer();
}
}
void CCamp::AttackBehavior(unsigned long dwTick)
{
PERFORMANCE_CHECK(FunctionTimingCheck)
// 구축중, 구축 취소중, 파괴되었으면 공격할 수 없다.
if (Siege::DEVELOPING == m_cState ||
Siege::CANCELING == m_cState ||
Siege::DESTROYED == m_cState)
{
CancelTarget();
return;
}
// 마법 캐스팅 중일때는.. 아무런 다른 행동을 해서는 안된다.
if (true == m_bCasting)
{
CastingAttackAction();
return;
}
m_lpTarget = m_Threat.GetTarget();
if (NULL == m_lpTarget ||
(m_lpTarget && true == m_lpTarget->GetEnchantInfo().GetFlag(Skill::SpellID::Hide)))
{
CancelTarget();
return;
}
const float fDY = fabs(m_lpTarget->GetCurrentPos().m_fPointY - GetCurrentPos().m_fPointY);
const float fDX = m_lpTarget->GetCurrentPos().m_fPointX - GetCurrentPos().m_fPointX;
const float fDZ = m_lpTarget->GetCurrentPos().m_fPointZ - GetCurrentPos().m_fPointZ;
const float fDistance = sqrtf((fDX * fDX) + (fDZ * fDZ));
// 거리 체크
if (fDistance > Siege::CAMP_ATTACK_RANGE || 0 == m_lpTarget->GetStatus().m_nNowHP)
{
CancelTarget();
return;
}
if (0 >= m_lCurrentFrame)
{
// 공격 범위 밖이다.
if (true == SkillAttack()) // 스킬 공격을 사용하는가 체크
{
SkillAttackAction();
}
if (false == m_bAttacking)
{
m_lCurrentFrame = m_MotionInfo.m_dwFrame;
}
}
else
{
// 공격 범위 안이다.
if (false == m_bAttacking)
{
if (true == SkillAttack()) // 스킬 공격을 사용하는가 체크
{
SkillAttackAction();
}
}
}
// 방향을 고정시켜둔다.
m_MotionInfo.m_fDirection = 0;
}
void CCamp::SearchPlayer(void)
{
// TODO : 해상도 조절을 통해 float 계산을 없애보자.
if (NULL == m_CellPos.m_lpCell)
{
ERRLOG1(g_Log, "CID:0X%08 공성 오브젝트가 셀 범위 밖에 있습니다.", m_dwCID);
return;
}
CCell* pCell = NULL;
CCharacter* pTempTarget = NULL;
CCharacter* pCurrentTarget = NULL;
const float fSquareSearchRange = (float)(Siege::CAMP_ATTACK_RANGE * Siege::CAMP_ATTACK_RANGE);
for (int nCellCount = 0; nCellCount < CCell::CONNECT_NUM; ++nCellCount)
{
pCell = m_CellPos.m_lpCell->GetConnectCell(nCellCount);
if (NULL == pCell || false == pCell->IsCharacter())
{
continue;
}
pTempTarget = pCell->GetFirstCharacter();
while (NULL != pTempTarget)
{
const float fDistY = fabs(pTempTarget->GetCurrentPos().m_fPointY - GetCurrentPos().m_fPointY);
if (pTempTarget->GetStatus().m_nNowHP > 0 && EnemyCheck::EC_ENEMY == IsEnemy(pTempTarget))
{
if (false == pTempTarget->GetEnchantInfo().GetFlag(Skill::SpellID::Stealth) &&
false == pTempTarget->GetEnchantInfo().GetFlag(Skill::SpellID::Invincible) &&
false == pTempTarget->GetEnchantInfo().GetFlag(Skill::SpellID::Hide))
{
const float fDX = pTempTarget->GetCurrentPos().m_fPointX - GetCurrentPos().m_fPointX;
const float fDZ = pTempTarget->GetCurrentPos().m_fPointZ - GetCurrentPos().m_fPointZ;
const float fDistance = (fDX * fDX) + (fDZ * fDZ);
if (fDistance < fSquareSearchRange)
{
pCurrentTarget = pTempTarget;
break;
}
}
}
pTempTarget = pCell->GetNextCharacter();
}
}
if (NULL != pCurrentTarget)
{
m_Threat.AddToThreatList(pCurrentTarget, 1);
m_nCurrentState = CFSM::GetInstance().StateTransition(m_nCurrentState, INPUT_ID_SEEN_PLAYER);
}
}
bool CCamp::Attack(AtType attackType, unsigned char cDefenderNum, CAggresiveCreature** ppDefenders, unsigned char* cDefenserJudges, unsigned short* wDefenserMPHeal)
{
return CSkillMonster::Attack(attackType, cDefenderNum, ppDefenders, cDefenserJudges, wDefenserMPHeal);
}
bool CCamp::Dead(CAggresiveCreature* pOffencer)
{
if (STATE_ID_DIE == m_nCurrentState) { return false; }
m_CreatureStatus.m_nNowHP = 0;
m_dwLastBehaviorTick = m_dwLastTime = CPulse::GetInstance().GetLastTick();
m_lCurrentFrame = FPS;
m_bAttacking = false;
m_bCasting = false;
m_nCurrentState = CFSM::GetInstance().StateTransition(m_nCurrentState, INPUT_ID_ZERO_HP);
// 크리쳐 매니져에서 삭제 (해당 셀에서도 삭제한다.)
CCreatureManager::GetInstance().DeleteCreature(m_dwCID);
// 중계 서버로 패킷 전송
GET_SINGLE_DISPATCH(lpDBAgentDispatch, CDBAgentDispatch, CDBAgentDispatch::GetDispatchTable());
if (lpDBAgentDispatch)
{
if ( pOffencer )
{
DETLOG3(g_Log, "길드 요새 이벤트 로그 : 파괴된 요새 아이디(0x%08x), 파괴한 캐릭터 아이디(0x%08x), 파괴한 길드 아이디(0x%08x)",
GetCampID(), pOffencer->GetCID(), pOffencer->GetGID());
return GameClientSendPacket::SendCharCampCmdToDBAgent(lpDBAgentDispatch->GetSendStream(), pOffencer->GetCID(), GetCampID(),
pOffencer->GetGID(), 0, PktCampCmd::CAMP_DESTROY, PktBase::NO_SERVER_ERR);
}
else
{
return GameClientSendPacket::SendCharCampCmdToDBAgent(lpDBAgentDispatch->GetSendStream(), 0, GetCampID(),
0, 0, PktCampCmd::CAMP_DESTROY, PktBase::NO_SERVER_ERR);
}
}
return false;
}
bool CCamp::ToStarterKit(bool bFullMaterial)
{
// 아이템 생성
Item::CItem* lpItem = Item::CItemFactory::GetInstance().CreateItem(Item::EtcItemID::CAMP_KIT_ID);
if (NULL == lpItem)
{
ERRLOG0(g_Log, "길드 요새 생성 스타트킷 아이템 생성에 실패했습니다.");
return false;
}
CGuild* lpGuild = Guild::CGuildMgr::GetInstance().GetGuild(m_dwGID);
if (NULL != lpGuild)
{
Guild::MemberInfo MasterInfo = lpGuild->GetMaster();
unsigned long dwMasterID = MasterInfo.m_dwCID;
CCharacter* lpCharacter = CCreatureManager::GetInstance().GetCharacter( dwMasterID );
if (NULL != lpCharacter)
{
if (false == lpCharacter->GiveItem(lpItem))
{
ERRLOG0(g_Log, "길드 요새 생성 스타트킷을 돌려주는데 실패하였습니다.");
DELETE_ITEM(lpItem);
return false;
}
// GievItem 으로 스택된 경우
if (lpItem->IsSet(Item::DetailData::STACKABLE) && 0 == lpItem->GetNumOrDurability())
{
DELETE_ITEM(lpItem);
}
return true;
}
}
// 바닥에 아이템 떨어뜨리기
CCell::ItemInfo itemInfo;
GetCellPos().m_lpCell->SetItem(GetCurrentPos(), lpItem, 0, 0, CCell::NONE, itemInfo);
return true;
}
// 길드 요새 파괴시 길드 마스터에게 돈을 돌려준다. (로그인해있을때만)
// (로그아웃해 있을 때는 중계 서버에서 돈을 돌려주는 처리를 한다.)
void CCamp::AddGoldToMaster(unsigned long dwGold)
{
CGuild* lpGuild = Guild::CGuildMgr::GetInstance().GetGuild(m_dwGID);
if (lpGuild)
{
Guild::MemberInfo& MasterInfo = lpGuild->GetMaster();
CCharacter* lpMaster = CCreatureManager::GetInstance().GetCharacter( MasterInfo.m_dwCID );
if (lpMaster)
{
lpMaster->AddGold(dwGold, true);
}
}
}
// 길드 요새 구축 완료
bool CCamp::Build(unsigned char cUpgradeStep)
{
m_cState = Siege::COMPLETE;
UpdateObjectInfo();
// 해당 진지가 있는 반경 5셀 이내에 전송
PktCampCmd pktCC;
pktCC.m_dwCID = m_dwCID;
pktCC.m_dwCampID = GetCampID();
pktCC.m_cState = m_cState;
pktCC.m_dwValue1 = 0;
pktCC.m_dwValue2 = 0;
pktCC.m_cSubCmd = PktCampCmd::CAMP_BUILD_COMPLETE;
char* szPacket = reinterpret_cast<char *>(&pktCC);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCampCmd), CmdCampCmd, 0, 0))
{
// Vincent - 브로드 캐스트 테스트 코드
//SendToRadiusCell(szPacket, sizeof(PktCampCmd), CmdCampCmd);
//SendToRange(Siege::BROADCAST_RADIUS, szPacket, sizeof(PktCampCmd), CmdCampCmd);
// Vincent - 모든 캐릭터에게 전송해야 라지맵 정보가 제대로 갱신된다.
CCreatureManager::GetInstance().SendAllCharacter(szPacket, sizeof(PktCampCmd), CmdCampCmd);
return true;
}
return false;
}
bool CCamp::Cancel()
{
const int MAX_BUFFER = sizeof(PktCampCmd);
char szBuffer[MAX_BUFFER];
PktCampCmd* lpPktCC = reinterpret_cast<PktCampCmd*>(szBuffer);
lpPktCC->m_dwCID = m_dwCID;
lpPktCC->m_dwCampID = GetCampID();
lpPktCC->m_cState = Siege::DESTROYED;
lpPktCC->m_dwValue1 = 0;
lpPktCC->m_dwValue2 = 0;
lpPktCC->m_cSubCmd = PktCampCmd::CAMP_DESTROY;
if (true == PacketWrap::WrapCrypt(szBuffer, MAX_BUFFER, CmdCampCmd, 0 ,0))
{
CCreatureManager::GetInstance().SendAllCharacter(szBuffer, MAX_BUFFER, CmdCampCmd);
return true;
}
return false;
}
// 길드 요새 업그레이드 완료
bool CCamp::Upgrade(unsigned char cUpgradeStep)
{
m_cState = Siege::COMPLETE;
m_cUpgradeStep = cUpgradeStep;
UpdateObjectInfo(Siege::UPGRADE_HP);
// 해당 진지가 있는 반경 5셀 이내에 전송
PktCampCmd pktCC;
pktCC.m_dwCID = m_dwCID;
pktCC.m_dwCampID = GetCampID();
pktCC.m_cState = m_cState;
pktCC.m_dwValue1 = m_cUpgradeStep;
pktCC.m_dwValue2 = 0;
pktCC.m_cSubCmd = PktCampCmd::CAMP_UPGRADE_COMPLETE;
char* szPacket = reinterpret_cast<char *>(&pktCC);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCampCmd), CmdCampCmd, 0, 0))
{
// Vincent - 브로드 캐스트 테스트 코드
//SendToRadiusCell(szPacket, sizeof(PktCampCmd), CmdCampCmd);
SendToRange(Siege::BROADCAST_RADIUS, szPacket, sizeof(PktCampCmd), CmdCampCmd);
}
return true;
}
// 길드 요새 수리 완료
bool CCamp::Repair(unsigned short wRepairHP)
{
m_cState = Siege::COMPLETE;
UpdateObjectInfo(Siege::REPAIR_HP, wRepairHP);
// 해당 진지가 있는 반경 5셀 이내에 전송
PktCampCmd pktCC;
pktCC.m_dwCID = m_dwCID;
pktCC.m_dwCampID = GetCampID();
pktCC.m_cState = m_cState;
pktCC.m_dwValue1 = m_CreatureStatus.m_nNowHP;
pktCC.m_dwValue2 = 0;
pktCC.m_cSubCmd = PktCampCmd::CAMP_REPAIR_COMPLETE;
char* szPacket = reinterpret_cast<char *>(&pktCC);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCampCmd), CmdCampCmd, 0, 0))
{
// Vincent - 브로드 캐스트 테스트 코드
//SendToRadiusCell(szPacket, sizeof(PktCampCmd), CmdCampCmd);
SendToRange(Siege::BROADCAST_RADIUS, szPacket, sizeof(PktCampCmd), CmdCampCmd);
}
return true;
}
bool CCamp::Destroy(unsigned long dwOffencerGID)
{
const int MAX_BUFFER = sizeof(PktCampCmd);
char szBuffer[MAX_BUFFER];
PktCampCmd* lpPktCC = reinterpret_cast<PktCampCmd*>(szBuffer);
lpPktCC->m_dwCID = m_dwCID;
lpPktCC->m_dwCampID = GetCampID();
lpPktCC->m_cState = Siege::DESTROYED;
lpPktCC->m_dwValue1 = 0;
lpPktCC->m_dwValue2 = 0;
lpPktCC->m_cSubCmd = PktCampCmd::CAMP_DESTROY;
if (true == PacketWrap::WrapCrypt(szBuffer, MAX_BUFFER, CmdCampCmd, 0 ,0))
{
CCreatureManager::GetInstance().SendAllCharacter(szBuffer, MAX_BUFFER, CmdCampCmd);
// 자재 드랍
CCell* lpCell = CCellManager::GetInstance().GetCell(0,
static_cast<unsigned long>(GetCurrentPos().m_fPointX),
static_cast<unsigned long>(GetCurrentPos().m_fPointY),
static_cast<unsigned long>(GetCurrentPos().m_fPointZ));
if (NULL == lpCell)
{
ERRLOG4(g_Log, "CampID:0x%08x 자재를 드랍할 길드 요새의 위치가 이상합니다. X:%.1f, Y:%.1f, Z:%.1f",
GetCampID(), GetCurrentPos().m_fPointX, GetCurrentPos().m_fPointY, GetCurrentPos().m_fPointZ);
return false;
}
unsigned char cAmount = m_cMaterial + Siege::GetUpgradeMaterialNum(m_wObjectType) * m_cUpgradeStep / 2;
while (cAmount > 0)
{
Item::CItem* lpMaterial = Item::CItemFactory::GetInstance().CreateItem(Item::EtcItemID::SIEGE_MATERIAL_ID);
if (NULL == lpMaterial)
{
ERRLOG0(g_Log, "공성 병기 제작용 자재 아이템 생성에 실패했습니다.");
return false;
}
unsigned char cMaxNum = lpMaterial->GetMaxNumOrDurability();
if (cAmount < cMaxNum)
{
lpMaterial->SetNumOrDurability(cAmount);
cMaxNum = cAmount;
cAmount = 0;
}
else
{
lpMaterial->SetNumOrDurability(cMaxNum);
cAmount -= cMaxNum;
}
CCell::ItemInfo itemInfo;
lpCell->SetItem(GetCurrentPos(), lpMaterial, 0, dwOffencerGID,
(0 == dwOffencerGID) ? CCell::NONE : CCell::GUILD, itemInfo);
}
return true;
}
return false;
}
bool CCamp::ChangeType(unsigned short wChangeType)
{
m_cState = Siege::COMPLETE;
// 해당 진지가 있는 반경 5셀 이내에 전송
PktCampCmd pktCC;
pktCC.m_dwCID = m_dwCID;
pktCC.m_dwCampID = GetCampID();
pktCC.m_cState = m_cState;
pktCC.m_dwValue1 = wChangeType;
pktCC.m_dwValue2 = 0;
pktCC.m_cSubCmd = PktCampCmd::CAMP_CHANGE_COMPLETE;
char* szPacket = reinterpret_cast<char *>(&pktCC);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCampCmd), CmdCampCmd, 0, 0))
{
// Vincent - 브로드 캐스트 테스트 코드
//SendToRadiusCell(szPacket, sizeof(PktCampCmd), CmdCampCmd);
SendToRange(Siege::BROADCAST_RADIUS, szPacket, sizeof(PktCampCmd), CmdCampCmd);
}
return true;
}
// 길드 요새 정보 업데이트
bool CCamp::Update(unsigned char cState, unsigned long dwValue1, unsigned long dwValue2, unsigned long dwNoValue, unsigned char cSubCmd)
{
m_cState = cState;
UpdateObjectInfo();
// 해당 진지가 있는 반경 5셀 이내에 전송
PktCampCmd pktCC;
pktCC.m_dwCID = m_dwCID;
pktCC.m_dwCampID = GetCampID();
pktCC.m_cState = m_cState;
pktCC.m_dwValue1 = dwValue1;
pktCC.m_dwValue2 = dwValue2;
pktCC.m_cSubCmd = cSubCmd;
// 자재 소모를 필요로한 명령은 남은 자재의 갯수를 보내준다.
switch (cSubCmd)
{
case PktCampCmd::CAMP_UPGRADE:
{
m_cUpgradeStep = static_cast<unsigned char>(dwValue1);
pktCC.m_dwValue2 = m_cMaterial;
}
break;
case PktCampCmd::CAMP_REPAIR:
case PktCampCmd::CAMP_CHANGE_TYPE:
{
pktCC.m_dwValue2 = m_cMaterial;
}
break;
}
char* szPacket = reinterpret_cast<char *>(&pktCC);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCampCmd), CmdCampCmd, 0, 0))
{
// Vincent - 브로드 캐스트 테스트 코드
//SendToRadiusCell(szPacket, sizeof(PktCampCmd), CmdCampCmd);
SendToRange(Siege::BROADCAST_RADIUS, szPacket, sizeof(PktCampCmd), CmdCampCmd);
}
return true;
}
void CCamp::SetRight(CampRight campRight)
{
m_CampRight = campRight;
// 해당 길드의 길드원들에게 전송
Guild::CGuild* lpGuild = Guild::CGuildMgr::GetInstance().GetGuild(GetGID());
if (lpGuild)
{
PktCampRight pktCR;
pktCR.m_dwCID = m_dwCID;
pktCR.m_dwCampID = GetCampID();
pktCR.m_CampRight = m_CampRight;
char* szPacket = reinterpret_cast<char *>(&pktCR);
if (PacketWrap::WrapCrypt(szPacket, sizeof(PktCampRight), CmdCampRight, 0, 0))
{
lpGuild->SendAllMember(szPacket, sizeof(PktCampRight), CmdCampRight);
}
}
}
bool CCamp::CheckRight(unsigned char cRightType, unsigned long dwCID, unsigned long dwGID)
{
Guild::CGuild* lpGuild = Guild::CGuildMgr::GetInstance().GetGuild(m_dwGID);
if (lpGuild)
{
if (m_CampRight.Check(cRightType, lpGuild->GetTitle(dwCID)))
{
return true;
}
}
return false;
}
void CCamp::SendAttackedMessage()
{
unsigned long dwNowTime = timeGetTime();
if ( dwNowTime - m_dwLastAttackedTick >= Siege::CAMP_ATTACKED_INTERVAL )
{
// 중계 서버로 패킷 전송
GET_SINGLE_DISPATCH(lpDBAgentDispatch, CDBAgentDispatch, CDBAgentDispatch::GetDispatchTable());
if (lpDBAgentDispatch)
{
if (IsWorldWeapon())
{
GameClientSendPacket::SendCharCampMessageToDBAgent(lpDBAgentDispatch->GetSendStream(), GetCampID(),
PktCampMessage::MSGCMD_WEAPON_ATTACKED, PktBase::NO_SERVER_ERR);
}
else
{
GameClientSendPacket::SendCharCampMessageToDBAgent(lpDBAgentDispatch->GetSendStream(), GetCampID(),
PktCampMessage::MSGCMD_ATTACKED, PktBase::NO_SERVER_ERR);
}
}
m_dwLastAttackedTick = dwNowTime;
}
}
unsigned long CCamp::GetRepairGold() const
{
int nDiffHP = m_CreatureStatus.m_StatusInfo.m_nMaxHP - m_CreatureStatus.m_nNowHP;
return nDiffHP * Siege::CAMP_REPAIR_GOLD_PER_HP;
}