Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
#ifndef _CASTLE_GATE_OBJECT_H_
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#define _CASTLE_GATE_OBJECT_H_
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#pragma once
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#include <list>
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#include <Creature/Siege/SiegeObject.h>
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#include <Creature/Siege/SiegeConstants.h>
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using namespace Siege;
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class CCastleGate : public CSiegeObject
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{
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public:
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typedef std::list<unsigned long> ProtectCIDList;
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virtual ~CCastleGate();
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// CSkillMonster 의 기능
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bool Dead(CAggresiveCreature* pOffencer);
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// 성문 관련 함수
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void AddProtectGate(CCharacter* lpProtectChar);
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void DeleteProtectGate(CCharacter* lpProtectChar);
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void DivideDamage(CAggresiveCreature* pOffencer, unsigned short wDamage);
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void SendProtectGateInfo();
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void Open();
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void Close();
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void ForceOpen();
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void ForceClose();
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bool Upgrade(unsigned char cUpgradeStep);
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bool Repair(unsigned short wRepairHP);
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bool Restore();
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bool Destroy(unsigned char cOffencerNation = 0, bool bTakeGold = false );
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bool Update(unsigned char cState, unsigned long dwValue1, unsigned long dwValue2, unsigned long dwNoValue, unsigned char cSubCmd);
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// Get / Set 함수
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unsigned long GetRepairGold() const;
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private:
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CCastleGate(MonsterCreateInfo& MonsterCreate, const CastleObjectInfo& CastleObject);
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ProtectCIDList m_ProtectCharList; // 성문 막기중인 캐릭터 CID 리스트
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friend class CSiegeObjectMgr;
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};
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#endif _CASTLE_GATE_OBJECT_H_ |