Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.5 KiB
C++

#ifndef _MINING_CAMP_H_
#define _MINING_CAMP_H_
#pragma once
#include <map>
#include <Creature/Siege/Camp.h>
#include <Network/Packet/PacketStruct/CastlePacket.h>
using namespace Siege;
class CSendStream;
class CMiningCamp : public CCamp
{
public:
virtual ~CMiningCamp();
typedef std::map<unsigned short, unsigned short> MineralInfoMap; // <wMineralID, wAmount>
void ProcessMining(unsigned long dwProcessType);
bool Destroy(unsigned long dwOffencerGID = 0); // 채굴기 파괴 완료시 처리
bool OnOff(unsigned char cSubState);
bool GainMineral(unsigned short wMineralID, unsigned short wAmount);
bool AddMineral(unsigned char cFlag, const CampMineralInfo& campMineralInfo);
bool AddMineral(unsigned char cFlag, unsigned short wMineralID, unsigned short wAmount);
unsigned short GetMineralNum(unsigned char cFlag, unsigned short wMineralID) const;
unsigned short GetMineralTypeNum(unsigned char cFlag) const;
// 광물 정보 전송
bool SendMineralInfo(CSendStream& SendStream, unsigned char cMineralType=Siege::ACCUMULATED_MINERAL);
protected:
CMiningCamp(MonsterCreateInfo& MonsterCreate, unsigned long dwCampID, unsigned long dwGID,
unsigned long dwHP, unsigned short wObjectType, unsigned char cState, unsigned char cSubState,
unsigned char cUpgradeStep, unsigned char cMaterial, unsigned char cSiegeCount,
const CampRight& campRight, bool bFullHP);
MineralInfoMap m_AccumulatedMineralMap;
MineralInfoMap m_TemporaryMineralMap;
friend class CSiegeObjectMgr;
};
#endif // _MINING_CAMP_H_