Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

32 lines
723 B
C++

#ifndef _DBAGENT_REQUEST_H_
#define _DBAGENT_REQUEST_H_
// Àü¹æ ÂüÁ¶
class CDBRequest;
class CSendStream;
class CPacketDispatch;
class CGameClientDispatch;
class CDBRequest
{
public:
typedef void (*TimeoutRequest)(CPacketDispatch* lpSrcDispatch);
CDBRequest(CGameClientDispatch& GameClientDispatch,
unsigned long dwDurationSec, TimeoutRequest lpTimeoutRequest = 0);
bool IsValid() { return (0 != m_lpDBAgentSendStream) && (0 != m_dwRequestKey); }
CSendStream& GetSendStream() { return *m_lpDBAgentSendStream; }
unsigned long GetRequestKey() { return m_dwRequestKey; }
void CancelRequest();
private:
unsigned long m_dwRequestKey;
CSendStream* m_lpDBAgentSendStream;
};
#endif