Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
643 B
C++
23 lines
643 B
C++
#ifndef _PARSE_CHAR_ADMIN_H_
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#define _PARSE_CHAR_ADMIN_H_
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// 전방 참조
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struct PktBase;
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struct PktAdmin;
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class CGameClientDispatch;
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namespace GameClientParsePacket
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{
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bool ParseCharAdminCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 어드민 패킷
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bool ProcessAdminCmd(CCharacter* lpAdmin, CCharacter* lpTarget, PktAdmin* lpPktAdmin);
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bool AddSpell(CCharacter* lpCaster, CCharacter* lpVictim,
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unsigned short wSpellID, unsigned short wSpellLevel, unsigned long dwDurationSec);
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bool ParseCharNameChange(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 이름 바꾸기
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};
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#endif |