Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
27 lines
1.4 KiB
C++
27 lines
1.4 KiB
C++
#ifndef _PARSE_CHAR_ATTACK_H_
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#define _PARSE_CHAR_ATTACK_H_
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// 전방 참조
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struct PktBase;
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class CGameClientDispatch;
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namespace GameClientParsePacket
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{
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bool ParseCharAttack(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 공격 패킷
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bool ParseCharSwitchEQ(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 장비바꾸기
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bool ParseCharRespawn(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 리스폰
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bool ParseCharRespawnWaitQueue(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 리스폰 큐 대기인 정보 (배틀그라운드용)
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bool ParseCharRespawnInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 리스폰 정보 (리스폰 위치들)
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bool ParseCharRespawnAreaInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 리스폰 지역 세부 정보
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bool ParseCharDuelCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 듀얼 패킷 명령
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bool ParseCharPeaceMode(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 반전 모드
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bool ParseCharSummonCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 소환수 명령
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// Tcp로 보는 캐릭터 이동.
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// bool ParseCharMoveUpdate(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 움직임 업데이트
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bool ParseCharMoveEx(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // TCP 캐릭터 이동
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};
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#endif |