Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

27 lines
1.4 KiB
C++

#ifndef _PARSE_CHAR_ATTACK_H_
#define _PARSE_CHAR_ATTACK_H_
// 전방 참조
struct PktBase;
class CGameClientDispatch;
namespace GameClientParsePacket
{
bool ParseCharAttack(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 공격 패킷
bool ParseCharSwitchEQ(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 장비바꾸기
bool ParseCharRespawn(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 리스폰
bool ParseCharRespawnWaitQueue(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 리스폰 큐 대기인 정보 (배틀그라운드용)
bool ParseCharRespawnInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 리스폰 정보 (리스폰 위치들)
bool ParseCharRespawnAreaInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 리스폰 지역 세부 정보
bool ParseCharDuelCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 듀얼 패킷 명령
bool ParseCharPeaceMode(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 반전 모드
bool ParseCharSummonCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 소환수 명령
// Tcp로 보는 캐릭터 이동.
// bool ParseCharMoveUpdate(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 캐릭터 움직임 업데이트
bool ParseCharMoveEx(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // TCP 캐릭터 이동
};
#endif