Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

18 lines
899 B
C++

#ifndef _PARSE_CHAR_BATTLEGROUND_SERVER_PACKET_H_
#define _PARSE_CHAR_BATTLEGROUND_SERVER_PACKET_H_
// 전방 참조
class CGameClientDispatch;
struct PktBase;
namespace GameClientParsePacket
{
bool ParseCharBGServerMapList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 맵(방) 정보 리스트
bool ParseCharBGServerResultList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 맵(방) 결과 리스트
bool ParseCharBGServerMoveZone(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 존 이동 (맵(방) 이동)
bool ParseCharBGServerMileageChange(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버군 환전소 명령
bool ParseCharBGServerCharSlot(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 배틀 그라운드 서버 정섭 캐릭터 정보 요청
};
#endif