Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

40 lines
2.7 KiB
C++

#ifndef _PARSE_CHAR_COMMUNITY_PACKET_H_
#define _PARSE_CHAR_COMMUNITY_PACKET_H_
// 전방 참조
class CGameClientDispatch;
struct PktBase;
namespace GameClientParsePacket
{
// ----------------------------------------------------------------------------------------------
// 캐릭터 커뮤니티 관련 패킷 - ParseCharCommunity.cpp -------------------------------------------
bool ParseCharExchangeCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 교환 명령
bool ParseCharPartyCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 파티 명령
bool ParseCharPartyFind(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 파티 찾기
bool ParseCharStallOpen(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 노점상 개설
bool ParseCharStallRegisterItem(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 노점상 아이템 등록
bool ParseCharStallEnter(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 노점상 입장
bool ParseCharFriendAdd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 친구(거부)리스트 추가
bool ParseCharFriendRemove(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 친구(거부)리스트 삭제
bool ParseCharFriendEtc(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 기타 처리(그룹 설정 등)
bool ParseCharCreateGuild(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 생성
bool ParseCharGuildCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 멤버 관련 명령
bool ParseCharGuildMark(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 마크 변경
bool ParseCharGuildLevel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 레벨 변경
bool ParseCharGuildRelation(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 관계 변경
bool ParseCharGuildInclination(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 성향 변경
bool ParseCharGuildList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 리스트
bool ParseCharGuildRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 권한 설정
bool ParseCharGuildMemberList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 멤버 리스트
bool ParseCharGuildSafe(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 금고
bool ParseCharGuildHostilityList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 적대 길드 형황 리스트
bool ParseCharGuildRelationInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드의 관계 리스트 요청
};
#endif