Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
40 lines
2.7 KiB
C++
40 lines
2.7 KiB
C++
#ifndef _PARSE_CHAR_COMMUNITY_PACKET_H_
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#define _PARSE_CHAR_COMMUNITY_PACKET_H_
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// 전방 참조
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class CGameClientDispatch;
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struct PktBase;
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namespace GameClientParsePacket
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{
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// ----------------------------------------------------------------------------------------------
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// 캐릭터 커뮤니티 관련 패킷 - ParseCharCommunity.cpp -------------------------------------------
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bool ParseCharExchangeCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 교환 명령
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bool ParseCharPartyCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 파티 명령
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bool ParseCharPartyFind(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 파티 찾기
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bool ParseCharStallOpen(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 노점상 개설
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bool ParseCharStallRegisterItem(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 노점상 아이템 등록
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bool ParseCharStallEnter(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 노점상 입장
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bool ParseCharFriendAdd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 친구(거부)리스트 추가
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bool ParseCharFriendRemove(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 친구(거부)리스트 삭제
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bool ParseCharFriendEtc(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 기타 처리(그룹 설정 등)
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bool ParseCharCreateGuild(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 생성
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bool ParseCharGuildCmd(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 멤버 관련 명령
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bool ParseCharGuildMark(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 마크 변경
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bool ParseCharGuildLevel(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 레벨 변경
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bool ParseCharGuildRelation(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 관계 변경
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bool ParseCharGuildInclination(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 성향 변경
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bool ParseCharGuildList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 리스트
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bool ParseCharGuildRight(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 권한 설정
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bool ParseCharGuildMemberList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 멤버 리스트
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bool ParseCharGuildSafe(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드 금고
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bool ParseCharGuildHostilityList(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 적대 길드 형황 리스트
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bool ParseCharGuildRelationInfo(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 길드의 관계 리스트 요청
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};
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#endif |