Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
19 lines
645 B
C++
19 lines
645 B
C++
#ifndef _PARSE_CHAR_LEVELUP_H_
|
|
#define _PARSE_CHAR_LEVELUP_H_
|
|
|
|
|
|
// 전방 참조
|
|
struct PktBase;
|
|
class CGameClientDispatch;
|
|
|
|
namespace GameClientParsePacket
|
|
{
|
|
bool ParseCharClassUpgrade(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 클래스 업그레이드
|
|
bool ParseCharIncreasePoint(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // IP 증가 패킷
|
|
bool ParseCharStateRedistribution(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 스탯 재분배(클래스 처음 상태로)
|
|
|
|
bool ParseCharStatusRetrain(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 스테이터스 재훈련
|
|
};
|
|
|
|
|
|
#endif |