Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
21 lines
865 B
C++
21 lines
865 B
C++
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#ifndef _PARSE_CHAR_UPGRADE_ITEM_H_
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#define _PARSE_CHAR_UPGRADE_ITEM_H_
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// 전방 참조
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struct PktBase;
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class CGameClientDispatch;
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namespace GameClientParsePacket
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{
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bool ParseCharInstallSocket(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 인스톨 소켓
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bool ParseCharItemChemical(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 합성
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bool ParseCharUpgradeItem(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 업그레이드
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bool ParseCharItemOptionGraft(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 옵션 이식
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bool ParseCharItemCompensation(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 보상 판매
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bool ParseCharInstallRuneSocket(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 룬 아이템설치, 제거.
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};
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#endif |