Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

21 lines
865 B
C++

#ifndef _PARSE_CHAR_UPGRADE_ITEM_H_
#define _PARSE_CHAR_UPGRADE_ITEM_H_
// 전방 참조
struct PktBase;
class CGameClientDispatch;
namespace GameClientParsePacket
{
bool ParseCharInstallSocket(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 인스톨 소켓
bool ParseCharItemChemical(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 합성
bool ParseCharUpgradeItem(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 업그레이드
bool ParseCharItemOptionGraft(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 옵션 이식
bool ParseCharItemCompensation(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 아이템 보상 판매
bool ParseCharInstallRuneSocket(CGameClientDispatch& GameClientDispatch, PktBase* lpPktBase); // 룬 아이템설치, 제거.
};
#endif