Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

51 lines
1.9 KiB
C++

#ifndef _SEND_CHAR_ATTACK_H_
#define _SEND_CHAR_ATTACK_H_
// 임시 함수 때문에 들어간 헤더파일
#include <Network/Packet/PacketStruct/CharAttackPacket.h>
// 전방 참조
class CSendStream;
class CAggresiveCreature;
class CCharacter;
class CMonster;
struct AtType;
struct Position;
namespace GameClientSendPacket
{
// 듀얼 패킷 명령
bool SendCharDuelCmd(CSendStream& SendStream, unsigned long dwSenderID, unsigned long dwRecverID,
unsigned char cCmd, unsigned short usError);
// 공격 당함
bool SendCharAttacked(CSendStream& SendStream, CAggresiveCreature* pAttackCreature, CAggresiveCreature* pDefendCharacter,
const AtType attackType, float fDir, unsigned short wDamage, unsigned char cDefenserJudge, unsigned short wMPHeal, unsigned short usError);
// 장비 내구도
bool SendCharEquipDurability(CSendStream& SendStream, unsigned long dwCharID, unsigned char cIndex, unsigned char cValue, unsigned char cValueMax,
unsigned short usError);
// 평화 모드
bool SendCharPeaceMode(CSendStream& SendStream, unsigned long dwCharID,
unsigned char cLeftTime, bool bPeace, unsigned short usError);
// 소환수 명령
bool SendCharSummonCmd(CCharacter* lpCharacter, CMonster* lpSummonee,
unsigned char cCmd, unsigned long dwTargetID);
// 소환
bool SendCharSummon(unsigned long dwCharID, CAggresiveCreature* lpSummonee);
// 리스폰 Ack (배틀그라운드 대기중)
bool SendCharBattleGroundRespawn(CSendStream& SendStream, unsigned long dwCharID, unsigned short wTurn, unsigned short wWaitNum,
unsigned short wLeftTime, unsigned short wHumanNum, unsigned short wAkhanNum, unsigned short usError);
// 카메라 스크립트
bool SendCameraScript(unsigned long dwDeleteObject, unsigned long dwNewObject, Position NewPos, unsigned long dwTime);
// 죽음
bool SendCharDeadToParty(CCharacter* lpDeadCharacter, CAggresiveCreature* lpReference, PktDeadInfo::TypeCode eTypeCode);
};
#endif