Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

45 lines
1.1 KiB
C++

#ifndef _SEND_CHAR_LEVELUP_H_
#define _SEND_CHAR_LEVELUP_H_
// 전방 참조
class CSendStream;
struct ChState;
struct CharacterDBData;
struct SKILL;
namespace Item
{
struct ItemPos;
}
namespace GameClientSendPacket
{
// 클래스 업그레이드
bool SendCharClassUpgrade(CSendStream& SendStream, unsigned long dwCharID,
CharacterDBData& DBData, unsigned short usError);
// IP 증가
bool SendCharIncreasePoint(CSendStream& SendStream, unsigned long dwCharID,
ChState State, unsigned short usError);
// 레벨업
bool SendCharLevelUp(CSendStream& SendStream, unsigned long dwCharID,
CharacterDBData& DBData);
// 어워드
bool SendCharAward(CSendStream& SendStream, unsigned long dwCharID,
unsigned long dwExp);
// 스탯 재분배 (클래스 처음 상태로)
bool SendCharStateRedistribution(CSendStream& SendStream, unsigned long dwCharID,
const ChState& state, const SKILL& skill, unsigned short usError);
// 스테이터스 재훈련
bool SendCharStatusRetrain(CSendStream& SendStream, unsigned long dwCharID, CharacterDBData& DBData,
Item::ItemPos InvenPos, unsigned long dwGold, unsigned short usError);
};
#endif