Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef _SEND_CHAR_LEVELUP_H_
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#define _SEND_CHAR_LEVELUP_H_
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// 전방 참조
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class CSendStream;
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struct ChState;
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struct CharacterDBData;
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struct SKILL;
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namespace Item
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{
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struct ItemPos;
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}
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namespace GameClientSendPacket
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{
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// 클래스 업그레이드
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bool SendCharClassUpgrade(CSendStream& SendStream, unsigned long dwCharID,
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CharacterDBData& DBData, unsigned short usError);
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// IP 증가
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bool SendCharIncreasePoint(CSendStream& SendStream, unsigned long dwCharID,
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ChState State, unsigned short usError);
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// 레벨업
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bool SendCharLevelUp(CSendStream& SendStream, unsigned long dwCharID,
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CharacterDBData& DBData);
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// 어워드
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bool SendCharAward(CSendStream& SendStream, unsigned long dwCharID,
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unsigned long dwExp);
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// 스탯 재분배 (클래스 처음 상태로)
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bool SendCharStateRedistribution(CSendStream& SendStream, unsigned long dwCharID,
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const ChState& state, const SKILL& skill, unsigned short usError);
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// 스테이터스 재훈련
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bool SendCharStatusRetrain(CSendStream& SendStream, unsigned long dwCharID, CharacterDBData& DBData,
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Item::ItemPos InvenPos, unsigned long dwGold, unsigned short usError);
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};
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#endif |