Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

23 lines
488 B
C++

#ifndef _SEND_CHAR_ETC_H_
#define _SEND_CHAR_ETC_H_
#include <Network/Packet/PacketBase.h>
// 전방 참조
class CSendStream;
class CCharacter;
namespace Item
{
struct ItemPos;
}
namespace GameClientSendPacket
{
// 캐릭터 스킬 커맨드
bool SendCharSkillCommand(CSendStream& SendStream, unsigned long dwCharID,
PktBase::CMDType Cmd, unsigned char cIndex, unsigned short usSkillID, unsigned short usError, unsigned char cSkillLevel = 0, Item::ItemPos* lpItem = NULL);
};
#endif