Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
23 lines
488 B
C++
23 lines
488 B
C++
#ifndef _SEND_CHAR_ETC_H_
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#define _SEND_CHAR_ETC_H_
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#include <Network/Packet/PacketBase.h>
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// 전방 참조
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class CSendStream;
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class CCharacter;
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namespace Item
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{
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struct ItemPos;
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}
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namespace GameClientSendPacket
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{
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// 캐릭터 스킬 커맨드
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bool SendCharSkillCommand(CSendStream& SendStream, unsigned long dwCharID,
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PktBase::CMDType Cmd, unsigned char cIndex, unsigned short usSkillID, unsigned short usError, unsigned char cSkillLevel = 0, Item::ItemPos* lpItem = NULL);
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};
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#endif |