Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
22 lines
657 B
C
22 lines
657 B
C
#ifndef _PARSE_UTILS_H_
|
|
#define _PARSE_UTILS_H_
|
|
|
|
#define CHECK_PACKET_SIZE(x) x
|
|
|
|
// 패킷 길이 검사.
|
|
#define CHECK_FIXED_PACKETSIZE(lpPktBase, nPacketSize, GameClientDispatch) \
|
|
if((nPacketSize) != (lpPktBase)->GetLen()) \
|
|
{ \
|
|
(GameClientDispatch).LogErrorPacket("길이가 다른 패킷이 들어왔습니다. 서버에 대한 공격일 수 있습니다.", (lpPktBase)->GetCmd()); \
|
|
return false; \
|
|
}
|
|
|
|
// 캐릭터 포인터 검사
|
|
#define CHECK_CHARACTER_PTR(lpCharacter, GameClientDispatch, pktCmd) \
|
|
if(NULL == lpCharacter) \
|
|
{ \
|
|
(GameClientDispatch).LogErrorPacket("캐릭터 포인터가 NULL입니다.", pktCmd); \
|
|
return false; \
|
|
}
|
|
|
|
#endif |