Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

54 lines
1.0 KiB
C++

#ifndef _CCASTING_H_
#define _CCASTING_H_
// 전방 참조
class CSpell;
class CAggresiveCreature;
class CCastingSpell
{
public:
CCastingSpell() : m_pOwner(NULL), m_usInternalFlag(0), m_cEnchantNum(0), m_cChantNum(0) { }
~CCastingSpell() { ClearAll(); }
inline void SetOwner(CAggresiveCreature* pOwner) { m_pOwner = pOwner; }
bool Add(CSpell* pSpell);
bool Remove(CSpell* pSpell);
void ClearChant();
void ClearEnchant();
inline void ClearAll();
CSpell* GetSpell(unsigned short usSkill_ID);
void EnableChant(unsigned long dwOperateFlag = 0);
void DisableChant(unsigned long dwOperateFlag = 0);
protected:
enum
{
MAX_ENCHANT_CASTING = 20,
MAX_CHANT_CASTING = 1
};
CSpell* m_pEnchantCasting[MAX_ENCHANT_CASTING]; // 캐스팅 한 주문
CSpell* m_pChantCasting[MAX_CHANT_CASTING]; // 캐릭터가 사용하고 있는 Chant주문.
CAggresiveCreature* m_pOwner;
unsigned short m_usInternalFlag;
unsigned char m_cEnchantNum;
unsigned char m_cChantNum;
};
inline void CCastingSpell::ClearAll()
{
ClearChant();
ClearEnchant();
}
#endif