Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

43 lines
1.2 KiB
C++

#include "stdafx.h"
#include "FieldServerClientDispatch.h"
#include <Network/Packet/PacketCommand.h>
#include <Network/Dispatch/GameClient/ParseCharLoginOut.h>
class CFieldGameClientDispatchTable : public CGameClientDispatchTable
{
public:
static CFieldGameClientDispatchTable& GetInstance();
private:
CFieldGameClientDispatchTable();
};
CFieldGameClientDispatchTable& CFieldGameClientDispatchTable::GetInstance()
{
static CFieldGameClientDispatchTable fieldGameClientDispatchTable;
return fieldGameClientDispatchTable;
}
CFieldGameClientDispatchTable::CFieldGameClientDispatchTable()
{
using namespace GameClientParsePacket;
AddDispatch(CmdCharLogin, ParseCharLogin); // 캐릭터 로그인
AddDispatch(CmdCharLogout, ParseCharLogout); // 캐릭터 로그아웃
AddDispatch(CmdCharMoveZone, ParseCharMoveZone); // 캐릭터 존 이동
AddDispatch(CmdServerZone, ParseServerZone); // 캐릭터 존 이동
AddDispatch(CmdCSAuth, ParseCSAuth); // 인증 코드 (게임 가드)
}
CFieldGameClientDispatch::CFieldGameClientDispatch(CSession& Session)
: CGameClientDispatch(Session, CFieldGameClientDispatchTable::GetInstance())
{
}