Files
Client/Server/RylServerProject/RylGameServer/RylGameServerCommands.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

232 lines
5.7 KiB
C++

#include "stdafx.h"
#include "RylGameServer.h"
#include <Log/ServerLog.h>
#include <Network/IOCP/IOCPNet.h>
#include <Commands/Commands.h>
#include <Creature/CreatureManager.h>
#include <Map/FieldMap/CellManager.h>
#include <RylGameLibrary/Log/GameLog.h>
#include <Utility/Debug/PerformanceCheck.h>
#include <Utility/ServerAppFrameWork/ConsoleWindow/ConsoleCMDFactory.h>
#include <Network/Packet/PacketStatistics.h>
#include <Commands/DummyCharacters.h>
class CCMDStatClear : public CConsoleCMDSingleton<CCMDStatClear>
{
protected:
virtual bool DoProcess()
{
CPacketStatistics::GetInstance().Clear();
return true;
}
};
class CCMDStatLog : public CConsoleCMDSingleton<CCMDStatLog>
{
protected:
virtual bool DoProcess()
{
CPacketStatistics::GetInstance().Log();
return true;
}
};
class CCMDStartServer : public CConsoleCMDSingleton<CCMDStartServer>
{
protected:
virtual bool DoProcess()
{
CRylGameServer::GetInstance().StartServer();
return true;
}
};
class CCMDConnect : public CConsoleCMDSingleton<CCMDConnect>
{
protected:
virtual bool DoProcess()
{
CRylGameServer::GetInstance().ConnectToAgent();
CRylGameServer::GetInstance().ConnectToLogServer();
CRylGameServer::GetInstance().ConnectToChatServer();
return true;
}
};
class CCMDShowStatistics : public CConsoleCMDSingleton<CCMDShowStatistics>
{
protected:
virtual bool DoProcess()
{
CRylGameServer& RylGameServer = CRylGameServer::GetInstance();
CCreatureManager& CreatureManager = CCreatureManager::GetInstance();
RylGameServer.PrintStatistics();
RylGameServer.PrintServerInfo();
return true;
}
};
class CCMDPrintLog : public CConsoleCMDSingleton<CCMDPrintLog>
{
protected:
virtual bool DoProcess()
{
GetFunctionTimingResult("RowGameServer");
CCellManager::GetInstance().CheckCellStatus();
return true;
}
};
class CCMDFlushLog : public CConsoleCMDSingleton<CCMDFlushLog>
{
protected:
virtual bool DoProcess()
{
CGameLog::GetInstance().Flush();
SERLOG0(g_Log, "Flush log.");
SERLOG0(g_SessionLog, "Flush log.");
return true;
}
};
class CCMDReloadSetup : public CConsoleCMDSingleton<CCMDReloadSetup>
{
protected:
virtual bool DoProcess()
{
CRylGameServer::GetInstance().ReloadSetup();
return true;
}
};
class CCMDDummyCharacters : public CConsoleCommand
{
protected:
virtual CConsoleCommand* Clone(const TCHAR* szCommand, size_t nCommandLength)
{
const int MAX_BUFFER = 512;
char szCommandBuf[MAX_BUFFER];
const char* szDelimit = " \t\r\n";
strncpy(szCommandBuf, szCommand, MAX_BUFFER - 1);
szCommandBuf[MAX_BUFFER - 1] = 0;
strtok(szCommandBuf, szDelimit);
char* szCharNum = strtok(0, szDelimit);
CCMDDummyCharacters* lpDummyCharacterCMD = 0;
if(0 != szCharNum)
{
lpDummyCharacterCMD = new CCMDDummyCharacters;
if(0 != lpDummyCharacterCMD)
{
lpDummyCharacterCMD->m_dwLoadCharNum = atol(szCharNum);
}
}
return lpDummyCharacterCMD;
}
virtual bool Destroy() { delete this; return true; }
virtual bool DoProcess()
{
CRylGameServer::GetInstance().PrintOutput("DummyCharacter %u Initialize %s",
m_dwLoadCharNum, CDummyCharacterList::GetInstance().Initialize(m_dwLoadCharNum) ? "succeeded" : "failed");
return true;
}
unsigned long m_dwLoadCharNum;
};
class CCMDClearDummyCharacters : public CConsoleCMDSingleton<CCMDClearDummyCharacters>
{
protected:
virtual bool DoProcess()
{
CDummyCharacterList::GetInstance().Destroy();
CRylGameServer::GetInstance().PrintOutput("DummyCharacter Uninitialized");
return true;
}
};
class CCMDNewLog : public CConsoleCMDSingleton<CCMDNewLog>
{
protected:
virtual bool DoProcess()
{
if (!CGameLog::GetInstance().NewLog())
{
SERLOG1(g_Log, "this:0x%p/New gamelog make failed", this);
return false;
}
if (!g_Log.NewLog())
{
SERLOG1(g_Log, "this:0x%p/New serverlog make failed", this);
return false;
}
return true;
}
};
bool CRylGameServer::InitializeCommand()
{
#define INIT_COMMAND_FAILED(detail) TEXT("Command create failed - "##detail)
#define ADD_COMMAND(cmdstring, cmdobject, errmsg_val) \
if(0 == (errmsg_val) && !GetCommandFactory()->AddCommand(cmdstring, new cmdobject)) { \
(errmsg_val) = INIT_COMMAND_FAILED(cmdstring); }
const TCHAR* szErrorMessage = 0;
ADD_COMMAND("startserver", CCMDStartServer, szErrorMessage);
ADD_COMMAND("connect", CCMDConnect, szErrorMessage);
ADD_COMMAND("pool", CCMDShowStatistics, szErrorMessage);
ADD_COMMAND("log", CCMDPrintLog, szErrorMessage);
ADD_COMMAND("reloadsetup", CCMDReloadSetup, szErrorMessage);
ADD_COMMAND("flush", CCMDFlushLog, szErrorMessage);
ADD_COMMAND("itemdrop", CCMDDropItem, szErrorMessage);
ADD_COMMAND("itemdroplist", CCMDDropItemList, szErrorMessage);
ADD_COMMAND("notify", CCMDNotify, szErrorMessage);
ADD_COMMAND("autobalance", CCMDAutoBalance, szErrorMessage);
ADD_COMMAND("lotteryevent", CCMDLotteryEvent, szErrorMessage);
ADD_COMMAND("statclear", CCMDStatClear, szErrorMessage);
ADD_COMMAND("statlog", CCMDStatLog, szErrorMessage);
ADD_COMMAND("setdummies", CCMDDummyCharacters, szErrorMessage);
ADD_COMMAND("resetdummies", CCMDClearDummyCharacters, szErrorMessage);
ADD_COMMAND("newlog", CCMDNewLog, szErrorMessage);
if(0 != szErrorMessage)
{
ERRLOG0(g_Log, szErrorMessage);
return false;
};
return true;
}