Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

60 lines
1.2 KiB
C++

#ifndef _GM_NETWORK_SINGLE_DISPATCH_STORAGE_H_
#define _GM_NETWORK_SINGLE_DISPATCH_STORAGE_H_
#include <Thread/Lock.h>
class CPacketDispatch;
#define GET_SINGLE_DISPATCH(instanceName, type, table) \
CSingleDispatch::Storage Storage##instanceName(table); \
type* instanceName = static_cast<type*>(Storage##instanceName.GetDispatch())
class CSingleDispatch
{
public:
class Storage
{
public:
Storage(CSingleDispatch& singleDispatch);
~Storage();
CPacketDispatch* ReloadDispatch();
CPacketDispatch* GetDispatch() { return m_lpDispatch; }
private:
// Èü¿¡ »ý¼º ºÒ°¡.
static void* operator new(size_t size);
static void operator delete(void* ptr);
CPacketDispatch* m_lpDispatch;
CSingleDispatch& m_SingleDispatch;
};
CSingleDispatch();
~CSingleDispatch();
void SetDispatch(CPacketDispatch* lpDispatch);
void RemoveDispatch(CPacketDispatch* lpDispatch);
size_t GetDispatchNum();
bool IsEmpty();
private:
void InternalRemoveDispatch(CPacketDispatch* lpDispatch);
CPacketDispatch* GetDispatch();
typedef CCSLock LockType;
LockType m_DispatchLock;
CACHE_PAD(DispatchLockPad, sizeof(LockType));
CPacketDispatch* m_lpDispatch;
friend class Storage;
};
#endif