Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
34 lines
611 B
C
34 lines
611 B
C
#ifndef _RYL_SERVER_NETWORK_SERVER_LOG_H_
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#define _RYL_SERVER_NETWORK_SERVER_LOG_H_
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#include <Network/Packet/PacketBase.h>
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#pragma pack(1)
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struct PktServerLog : public PktBase
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{
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enum LogType
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{
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ITEM_DUPLICATED_LOG = 0x01
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};
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unsigned char m_cLogCmd;
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};
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// ¾ÆÀÌÅÛ º¹»ç ·Î±×
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struct PktItemDuplicated : public PktServerLog
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{
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enum { MAX_NAME = 16 };
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char m_szName[MAX_NAME];
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unsigned __int64 m_dwItemSerial;
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unsigned long m_dwUID;
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unsigned long m_dwCID;
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unsigned long m_dwQty;
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};
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#pragma pack()
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#endif |