Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

48 lines
874 B
C++

#include "stdafx.h"
#include "MsgProc.h"
CMsgProcessMgr::CMsgProcessMgr()
{
}
CMsgProcessMgr::~CMsgProcessMgr()
{
Clear();
}
bool CMsgProcessMgr::Register(UINT uMsg, CMsgProc* lpMsgProcessProc)
{
return m_MessageProcessMap.insert(
MessageProcessMap::value_type(uMsg, lpMsgProcessProc)).second;
}
bool CMsgProcessMgr::Remove(UINT uMsg)
{
return (0 != m_MessageProcessMap.erase(uMsg));
}
CMsgProc* CMsgProcessMgr::FindMsgProc(UINT uMsg)
{
MessageProcessMap::iterator find = m_MessageProcessMap.find(uMsg);
MessageProcessMap::iterator end = m_MessageProcessMap.end();
return (find != end) ? find->second : 0;
}
void CMsgProcessMgr::Clear()
{
MessageProcessMap::iterator pos = m_MessageProcessMap.begin();
MessageProcessMap::iterator end = m_MessageProcessMap.end();
for(; pos != end; ++pos)
{
delete pos->second;
}
m_MessageProcessMap.clear();
}