Files
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

38 lines
616 B
C++

#ifndef _GM_NETWORK_MSG_PROC_
#define _GM_NETWORK_MSG_PROC_
#include <winsock2.h>
#include <windows.h>
#include <map>
class CMsgProc
{
public:
virtual ~CMsgProc() = 0;
virtual LRESULT operator () (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) = 0;
};
inline CMsgProc::~CMsgProc() { }
class CMsgProcessMgr
{
public:
CMsgProcessMgr();
~CMsgProcessMgr();
bool Register(UINT uMsg, CMsgProc* lpMsgProcessProc);
bool Remove(UINT uMsg);
CMsgProc* FindMsgProc(UINT uMsg);
void Clear();
private:
typedef std::map<UINT, CMsgProc*> MessageProcessMap;
MessageProcessMap m_MessageProcessMap;
};
#endif