Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
81 lines
1.6 KiB
C++
81 lines
1.6 KiB
C++
#ifndef _GM_NETWORK_TIMER_PROC_
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#define _GM_NETWORK_TIMER_PROC_
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#include <winsock2.h>
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#include <windows.h>
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#include <list>
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#include <map>
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class CTimerProc
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{
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public:
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virtual ~CTimerProc() { }
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virtual VOID operator () (HWND hWnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) = 0;
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};
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class CTimerProcMgr
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{
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public:
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CTimerProcMgr();
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~CTimerProcMgr();
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typedef unsigned int TIMER_ID;
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typedef unsigned int PROC_ID;
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static const TIMER_ID INVALID_TIMER_ID;
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static const PROC_ID INVALID_PROC_ID;
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TIMER_ID CreateTimer(HWND hOwnerWnd, unsigned long dwInterval);
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bool RemoveTimer(TIMER_ID nTimerID);
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TIMER_ID GetTimerID(HWND hOwnerWnd, unsigned long dwInterval);
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PROC_ID AddProc(TIMER_ID nTimerID, CTimerProc* lpTimerProc);
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bool RemoveProc(PROC_ID nProcID);
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void ClearAll();
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private:
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static VOID CALLBACK TimerProc(HWND hWnd, UINT uMsg, UINT_PTR nTimerID, DWORD dwTime);
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struct InternalProcessData
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{
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PROC_ID m_nProcessID;
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CTimerProc* m_lpTimerProc;
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InternalProcessData(PROC_ID nProcessID, CTimerProc* lpTimerProc)
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: m_nProcessID(nProcessID), m_lpTimerProc(lpTimerProc)
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{
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}
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};
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typedef std::list<InternalProcessData> TimerProcessList;
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struct InternalTimerData
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{
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HWND m_hOwnerWnd;
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unsigned long m_dwInterval;
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TimerProcessList m_timerProcessList;
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InternalTimerData(HWND hOwnerWnd, unsigned long dwInterval)
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: m_hOwnerWnd(hOwnerWnd), m_dwInterval(dwInterval)
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{
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}
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};
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// Key : TimerID
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typedef std::map<TIMER_ID, InternalTimerData> TimerMap;
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static const TCHAR* ms_this;
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TimerMap m_TimerMap;
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PROC_ID m_nProcIDCounter;
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TIMER_ID m_nTimerIDCounter;
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};
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#endif |