Move git root from Client/ to src/ to track all source code: - Client: Game client source (moved to Client/Client/) - Server: Game server source - GameTools: Development tools - CryptoSource: Encryption utilities - database: Database scripts - Script: Game scripts - rylCoder_16.02.2008_src: Legacy coder tools - GMFont, Game: Additional resources 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
#pragma once
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#include "afxwin.h"
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#include "DBSetting.h"
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// CSetupPage4 대화 상자입니다.
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class CSetupPage4 : public CPropertyPage
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{
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DECLARE_DYNAMIC(CSetupPage4)
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public:
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CSetupPage4();
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virtual ~CSetupPage4();
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// 대화 상자 데이터입니다.
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enum { IDD = IDD_PAGE_4 };
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 지원입니다.
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DECLARE_MESSAGE_MAP()
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public:
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void Save(void);
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private:
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virtual BOOL OnInitDialog();
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virtual BOOL OnSetActive();
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void UpdateServerID();
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afx_msg void OnBnClickedDbagentBtnDbsetting();
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afx_msg void OnCbnSelchangeDbagentServerGroup();
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BOOL m_bEnabled;
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BOOL m_bPingCheck;
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BOOL m_bBattleServer;
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BOOL m_bAdminIPCheck;
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CComboBox m_cbDBAgentServerGroup;
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CComboBox m_cbDBAgentServerType;
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CComboBox m_cbDBAgentServiceNation;
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CComboBox m_cbDBAgentBillingType;
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CComboBox m_cbSelectableUnifiedServerNum;
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CString m_szGameListenPort;
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CString m_szAuthListenPort;
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CString m_szChatListenPort;
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CString m_szAdminToolListenPort;
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CString m_szDBAgentServerID;
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CString m_szVersion;
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CString m_szCheckSum;
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CString m_szPatchAddress;
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CString m_szLoginServerAddr;
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CString m_szUIDServerAddr;
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CString m_szGameDBInfo;
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CString m_szLimitServerGroupUserNum;
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CString m_szLimitBattleGroundUserNum;
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CString m_szLimitBattleGroundUserPer;
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CString m_szPart1DBAgentAddr;
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CString m_szRestrictedTransLevel;
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CString m_szMaxTransCount;
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DBSetting m_GameDB;
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};
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