Files
Client/GameTools/NeoRylClient/HumanRespawn.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

247 lines
8.2 KiB
C++

// HumanRespawn.cpp: implementation of the CHumanRespawn class.
//
//////////////////////////////////////////////////////////////////////
#include "ClientMain.h"
#include "HumanRespawn.h"
#include "WinInput.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CHumanRespawn::CHumanRespawn()
{
}
CHumanRespawn::~CHumanRespawn()
{
}
BOOL CHumanRespawn::Init(unsigned short x, unsigned short y)
{
m_bShow = FALSE;
m_dwWindowKind = WINDOW_FIX;
m_rcWindowSize.left = x; m_rcWindowSize.top = y;
m_rcMoveEdge.left = x; m_rcMoveEdge.top = y;
InitValue();
return TRUE;
}
void CHumanRespawn::InitValue(void)
{
m_cSelectZone = 0;
ZeroMemory(&m_aryHumanRespawn, sizeof(RespawnPoint) * 30);
m_aryHumanRespawn[3].m_dwSpawnNumber = 3;
m_aryHumanRespawn[3].m_wPutX[0] = 12; m_aryHumanRespawn[3].m_wPutY[0] = 127;
m_aryHumanRespawn[3].m_psPoint[0].fPointX = 868.65f;
m_aryHumanRespawn[3].m_psPoint[0].fPointY = 57.28f;
m_aryHumanRespawn[3].m_psPoint[0].fPointZ = 1397.06f;
m_aryHumanRespawn[3].m_wPutX[1] = 76; m_aryHumanRespawn[3].m_wPutY[1] = 37;
m_aryHumanRespawn[3].m_psPoint[1].fPointX = 1217.44f;
m_aryHumanRespawn[3].m_psPoint[1].fPointY = 48.62f;
m_aryHumanRespawn[3].m_psPoint[1].fPointZ = 1827.82f;
m_aryHumanRespawn[3].m_wPutX[2] = 146; m_aryHumanRespawn[3].m_wPutY[2] = 74;
m_aryHumanRespawn[3].m_psPoint[2].fPointX = 1526.42f;
m_aryHumanRespawn[3].m_psPoint[2].fPointY = 33.20f;
m_aryHumanRespawn[3].m_psPoint[2].fPointZ = 1685.55f;
m_aryHumanRespawn[6].m_dwSpawnNumber = 3;
m_aryHumanRespawn[6].m_wPutX[0] = 12; m_aryHumanRespawn[6].m_wPutY[0] = 127;
m_aryHumanRespawn[6].m_psPoint[0].fPointX = 868.65f;
m_aryHumanRespawn[6].m_psPoint[0].fPointY = 57.28f;
m_aryHumanRespawn[6].m_psPoint[0].fPointZ = 1397.06f;
m_aryHumanRespawn[6].m_wPutX[1] = 76; m_aryHumanRespawn[6].m_wPutY[1] = 37;
m_aryHumanRespawn[6].m_psPoint[1].fPointX = 1217.44f;
m_aryHumanRespawn[6].m_psPoint[1].fPointY = 48.62f;
m_aryHumanRespawn[6].m_psPoint[1].fPointZ = 1827.82f;
m_aryHumanRespawn[6].m_wPutX[2] = 146; m_aryHumanRespawn[6].m_wPutY[2] = 74;
m_aryHumanRespawn[6].m_psPoint[2].fPointX = 1526.42f;
m_aryHumanRespawn[6].m_psPoint[2].fPointY = 33.20f;
m_aryHumanRespawn[6].m_psPoint[2].fPointZ = 1685.55f;
ZeroMemory(&m_aryAkhanRespawn, sizeof(RespawnPoint) * 30);
m_aryAkhanRespawn[3].m_dwSpawnNumber = 3;
m_aryAkhanRespawn[3].m_wPutX[0] = 100; m_aryAkhanRespawn[3].m_wPutY[0] = 172;
m_aryAkhanRespawn[3].m_psPoint[0].fPointX = 1310.52f;
m_aryAkhanRespawn[3].m_psPoint[0].fPointY = 28.53f;
m_aryAkhanRespawn[3].m_psPoint[0].fPointZ = 1168.81f;
m_aryAkhanRespawn[3].m_wPutX[1] = 163; m_aryAkhanRespawn[3].m_wPutY[1] = 209;
m_aryAkhanRespawn[3].m_psPoint[1].fPointX = 1619.65f;
m_aryAkhanRespawn[3].m_psPoint[1].fPointY = 49.31f;
m_aryAkhanRespawn[3].m_psPoint[1].fPointZ = 998.32f;
m_aryAkhanRespawn[3].m_wPutX[2] = 229; m_aryAkhanRespawn[3].m_wPutY[2] = 113;
m_aryAkhanRespawn[3].m_psPoint[2].fPointX = 1976.27f;
m_aryAkhanRespawn[3].m_psPoint[2].fPointY = 53.56f;
m_aryAkhanRespawn[3].m_psPoint[2].fPointZ = 1464.75f;
m_aryAkhanRespawn[6].m_dwSpawnNumber = 3;
m_aryAkhanRespawn[6].m_wPutX[0] = 100; m_aryAkhanRespawn[6].m_wPutY[0] = 172;
m_aryAkhanRespawn[6].m_psPoint[0].fPointX = 1310.52f;
m_aryAkhanRespawn[6].m_psPoint[0].fPointY = 28.53f;
m_aryAkhanRespawn[6].m_psPoint[0].fPointZ = 1168.81f;
m_aryAkhanRespawn[6].m_wPutX[1] = 163; m_aryAkhanRespawn[6].m_wPutY[1] = 209;
m_aryAkhanRespawn[6].m_psPoint[1].fPointX = 1619.65f;
m_aryAkhanRespawn[6].m_psPoint[1].fPointY = 49.31f;
m_aryAkhanRespawn[6].m_psPoint[1].fPointZ = 998.32f;
m_aryAkhanRespawn[6].m_wPutX[2] = 229; m_aryAkhanRespawn[6].m_wPutY[2] = 113;
m_aryAkhanRespawn[6].m_psPoint[2].fPointX = 1976.27f;
m_aryAkhanRespawn[6].m_psPoint[2].fPointY = 53.56f;
m_aryAkhanRespawn[6].m_psPoint[2].fPointZ = 1464.75f;
}
BOOL CHumanRespawn::Update(BOOL &bClick, BOOL &bEdge)
{
if(g_DeviceInput.InRect(m_rcWindowSize.left, m_rcWindowSize.top, m_rcWindowSize.right, m_rcWindowSize.bottom))
{
bEdge = TRUE;
if(g_DeviceInput.GetIsLeftMouseDown() || g_DeviceInput.GetIsMiddleMouseDown() || g_DeviceInput.GetIsRightMouseDown() ||
g_DeviceInput.GetIsLeftMousePress() || g_DeviceInput.GetIsMiddleMousePress() || g_DeviceInput.GetIsRightMousePress() ||
g_DeviceInput.GetIsLeftMouseUp() || g_DeviceInput.GetIsMiddleMouseUp() || g_DeviceInput.GetIsRightMouseUp())
{
bClick = TRUE;
}
}
m_ButtonManager.Update();
m_TooltipManager.Update();
if(m_dwKind == NATION_HUMAN)
{
for(unsigned long i = 0; i < m_aryHumanRespawn[m_cSelectZone].m_dwSpawnNumber; i++)
{
if(m_ButtonManager.m_lstButton[i]->m_nState == BUTTON_CLICK)
{
g_ClientMain.m_Network.m_nsNetworkState = NS_RESPAWN;
g_ClientMain.m_lpInterface->DestroyRespawn();
g_ClientMain.m_Network.m_pSocket->CharRespawn(g_ClientMain.m_dwMyChrID, 1, m_aryHumanRespawn[m_cSelectZone].m_psPoint[i]);
break;
}
}
} else
{
for(unsigned long i = 0; i < m_aryAkhanRespawn[m_cSelectZone].m_dwSpawnNumber; i++)
{
if(m_ButtonManager.m_lstButton[i]->m_nState == BUTTON_CLICK)
{
g_ClientMain.m_Network.m_nsNetworkState = NS_RESPAWN;
g_ClientMain.m_lpInterface->DestroyRespawn();
g_ClientMain.m_Network.m_pSocket->CharRespawn(g_ClientMain.m_dwMyChrID, 1, m_aryAkhanRespawn[m_cSelectZone].m_psPoint[i]);
break;
}
}
}
return TRUE;
}
void CHumanRespawn::ShowWindow(BOOL bShow)
{
m_bShow = bShow;
if(!bShow)
{
m_TooltipManager.DestroyAllTooltip();
m_ButtonManager.DestroyAllButton();
{
vector<CSprite *>::iterator it;
for(it = m_lstSprite.begin(); it != m_lstSprite.end(); it++)
{
delete (*it);
}
m_lstSprite.clear();
}
{
vector<CTexture *>::iterator it;
for(it = m_lstTexture.begin(); it != m_lstTexture.end(); it++)
{
delete (*it);
}
m_lstTexture.clear();
}
}
}
void CHumanRespawn::Render(LPDIRECT3DDEVICE8 lpD3DDevice)
{
if(m_lstSprite[0])
{
m_lstSprite[0]->Render(lpD3DDevice);
}
m_ButtonManager.Render(lpD3DDevice);
}
void CHumanRespawn::SetRespawn(unsigned char cZoneNum, unsigned long dwKind)
{
m_cSelectZone = cZoneNum;
m_dwKind = dwKind;
if(m_dwKind == NATION_HUMAN)
{
CGUIButton *lpButton;
for(unsigned long i = 0; i < m_aryHumanRespawn[cZoneNum].m_dwSpawnNumber; i++)
{
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_SIMPLE;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(m_aryHumanRespawn[cZoneNum].m_wPutX[i], m_aryHumanRespawn[cZoneNum].m_wPutY[i], 199, 153, 212, 166, g_ClientMain.m_lpInterface->m_lstTexture[26]);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(m_aryHumanRespawn[cZoneNum].m_wPutX[i], m_aryHumanRespawn[cZoneNum].m_wPutY[i], 199, 169, 212, 182, g_ClientMain.m_lpInterface->m_lstTexture[26]);
lpButton->SetMove(m_rcWindowSize.left, m_rcWindowSize.top);
m_ButtonManager.AddButton(lpButton);
}
} else
{
CGUIButton *lpButton;
for(unsigned long i = 0; i < m_aryAkhanRespawn[cZoneNum].m_dwSpawnNumber; i++)
{
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_SIMPLE;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(m_aryAkhanRespawn[cZoneNum].m_wPutX[i], m_aryAkhanRespawn[cZoneNum].m_wPutY[i], 183, 153, 196, 166, g_ClientMain.m_lpInterface->m_lstTexture[26]);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(m_aryAkhanRespawn[cZoneNum].m_wPutX[i], m_aryAkhanRespawn[cZoneNum].m_wPutY[i], 183, 169, 196, 182, g_ClientMain.m_lpInterface->m_lstTexture[26]);
lpButton->SetMove(m_rcWindowSize.left, m_rcWindowSize.top);
m_ButtonManager.AddButton(lpButton);
}
}
CTexture::SetPath(INTERFACETEXTUREPATH);
CTexture *lpTexture;
lpTexture = new CTexture;
lpTexture->Load("Spon_BG.dds");
m_lstTexture.push_back(lpTexture);
CSprite *lpSprite;
lpSprite = new CSprite;
lpSprite->Create(m_rcWindowSize.left, m_rcWindowSize.top, 0, 0, 256, 256, m_lstTexture[0]);
m_lstSprite.push_back(lpSprite);
m_rcWindowSize.right = m_rcWindowSize.left + 256;
m_rcWindowSize.bottom = m_rcWindowSize.top + 256;
m_rcMoveEdge.right = m_rcWindowSize.left + 256;
m_rcMoveEdge.bottom = m_rcWindowSize.top + 20;
}