Files
Client/GameTools/NeoRylClient/HumanSkill.cpp
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

607 lines
19 KiB
C++

// HumanSkill.cpp: implementation of the CHumanSkill class.
//
//////////////////////////////////////////////////////////////////////
#include "ClientMain.h"
#include "HumanSkill.h"
#include "GUITextEdit.h"
#include "WinInput.h"
#include "GUIMessageBox.h"
#include "Skill\SkillMgr.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CHumanSkill::CHumanSkill()
{
}
CHumanSkill::~CHumanSkill()
{
}
void CHumanSkill::InitValue(void)
{
m_bSkillUnLock = FALSE;
m_dwStartSlot = 0;
m_dwLockResult = 0;
m_dwEraseResult = 0;
m_dwUnLockResult = 0;
m_dwProcessSkillIndex = 0;
}
BOOL CHumanSkill::Init(unsigned short x, unsigned short y)
{
CSprite *lpSprite;
lpSprite = new CSprite;
lpSprite->Create(x, y, 0, 0, 222, 256, g_ClientMain.m_lpInterface->m_lstTexture[6]);
m_lstSprite.push_back(lpSprite);
lpSprite = new CSprite;
lpSprite->Create(x, y + 256, 0, 0, 222, 224, g_ClientMain.m_lpInterface->m_lstTexture[7]);
m_lstSprite.push_back(lpSprite);
// 백판
lpSprite = new CSprite;
lpSprite->Create(0, 0, 0, 0, 193, 53, g_ClientMain.m_lpInterface->m_lstTexture[8]);
m_lstSprite.push_back(lpSprite);
// 슬롯 감추기
lpSprite = new CSprite;
lpSprite->Create(0, 0, 80, 106, 161, 115, g_ClientMain.m_lpInterface->m_lstTexture[8]);
m_lstSprite.push_back(lpSprite);
// 스킬 게이지
lpSprite = new CSprite;
lpSprite->Create(0, 0, 70, 106, 80, 111, g_ClientMain.m_lpInterface->m_lstTexture[8]);
m_lstSprite.push_back(lpSprite);
// INSTANT
lpSprite = new CSprite;
lpSprite->Create(0, 0, 193, 36, 235, 47, g_ClientMain.m_lpInterface->m_lstTexture[8]);
m_lstSprite.push_back(lpSprite);
// PASSIVE
lpSprite = new CSprite;
lpSprite->Create(0, 0, 193, 47, 235, 58, g_ClientMain.m_lpInterface->m_lstTexture[8]);
m_lstSprite.push_back(lpSprite);
// CHANT
lpSprite = new CSprite;
lpSprite->Create(0, 0, 193, 58, 235, 69, g_ClientMain.m_lpInterface->m_lstTexture[8]);
m_lstSprite.push_back(lpSprite);
// CAST
lpSprite = new CSprite;
lpSprite->Create(0, 0, 193, 69, 235, 80, g_ClientMain.m_lpInterface->m_lstTexture[8]);
m_lstSprite.push_back(lpSprite);
CGUIButton *lpButton;
for(int i = 0; i < 7; i++)
{
// 1
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_SIMPLE;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(155, 74 + i * 53, 0, 106, 35, 123, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(155, 74 + i * 53, 0, 123, 35, 140, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpButton->SetTooltip(&m_TooltipManager, "");
lpButton->SetMove(x, y);
m_ButtonManager.AddButton(lpButton);
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_SIMPLE;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(155, 95 + i * 53, 35, 106, 70, 123, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(155, 95 + i * 53, 35, 123, 70, 140, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpButton->SetTooltip(&m_TooltipManager, "");
lpButton->SetMove(x, y);
m_ButtonManager.AddButton(lpButton);
}
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_SIMPLE;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(190, 1, 0, 0, 28, 28, g_ClientMain.m_lpInterface->m_lpCommonWindow);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(190, 1, 28, 0, 56, 28, g_ClientMain.m_lpInterface->m_lpCommonWindow);
lpButton->SetTooltip(&m_TooltipManager, g_StringTable.m_strString[210]);
lpButton->SetMove(x, y);
m_ButtonManager.AddButton(lpButton);
for(i = 0; i < 7; i++)
{
lpButton = new CGUIButton;
lpButton->m_nMethod = BUTTON_SIMPLE;
lpButton->m_lpNormalButton = new CSprite;
lpButton->m_lpNormalButton->Create(153, 78 + i * 53, 0, 140, 42, 169, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpButton->m_lpClickMouseButton = new CSprite;
lpButton->m_lpClickMouseButton->Create(153, 78 + i * 53, 42, 140, 84, 169, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpButton->SetTooltip(&m_TooltipManager, "");
lpButton->SetMove(x, y);
m_ButtonManager.AddButton(lpButton);
}
CGUIScroll *lpScroll;
lpScroll = new CGUIScroll;
lpScroll->m_lpBarButton = new CGUIButton;
lpScroll->m_lpBarButton->m_nMethod = BUTTON_SIMPLE;
lpScroll->m_lpBarButton->m_lpNormalButton = new CSprite;
lpScroll->m_lpBarButton->m_lpNormalButton->Create(206, 71, 228, 0, 239, 20, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpScroll->m_lpBarButton->m_lpClickMouseButton = new CSprite;
lpScroll->m_lpBarButton->m_lpClickMouseButton->Create(206, 71, 228, 0, 239, 20, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpScroll->m_lpUpArrowButton = new CGUIButton;
lpScroll->m_lpUpArrowButton->m_nMethod = BUTTON_SIMPLE;
lpScroll->m_lpUpArrowButton->m_lpNormalButton = new CSprite;
lpScroll->m_lpUpArrowButton->m_lpNormalButton->Create(206, 62, 243, 2, 254, 12, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpScroll->m_lpUpArrowButton->m_lpClickMouseButton = new CSprite;
lpScroll->m_lpUpArrowButton->m_lpClickMouseButton->Create(206, 62, 243, 14, 254, 24, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpScroll->m_lpDownArrowButton = new CGUIButton;
lpScroll->m_lpDownArrowButton->m_nMethod = BUTTON_SIMPLE;
lpScroll->m_lpDownArrowButton->m_lpNormalButton = new CSprite;
lpScroll->m_lpDownArrowButton->m_lpNormalButton->Create(206, 431, 243, 26, 254, 36, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpScroll->m_lpDownArrowButton->m_lpClickMouseButton = new CSprite;
lpScroll->m_lpDownArrowButton->m_lpClickMouseButton->Create(206, 431, 243, 40, 254, 50, g_ClientMain.m_lpInterface->m_lstTexture[8]);
lpScroll->m_lValue = (long *)&m_dwStartSlot;
lpScroll->SetMove(x, y);
lpScroll->SetPosition(206, 73);
lpScroll->SetEdge(0, 0, 10, 338);
lpScroll->SetRange(0, 0);
m_lstScroll.push_back(lpScroll);
m_bShow = FALSE;
m_dwWindowKind = WINDOW_FIX;
m_rcWindowSize.left = x; m_rcWindowSize.top = y;
m_rcWindowSize.right = x + 222; m_rcWindowSize.bottom = y + 480;
m_rcMoveEdge.left = x; m_rcMoveEdge.top = y;
m_rcMoveEdge.right = x + 150; m_rcMoveEdge.bottom = y + 20;
InitValue();
return TRUE;
}
BOOL CHumanSkill::Update(BOOL &bClick, BOOL &bEdge)
{
if(g_DeviceInput.InRect(m_rcWindowSize.left, m_rcWindowSize.top, m_rcWindowSize.right, m_rcWindowSize.bottom))
{
bEdge = TRUE;
if(g_DeviceInput.GetIsLeftMouseDown() || g_DeviceInput.GetIsMiddleMouseDown() || g_DeviceInput.GetIsRightMouseDown() ||
g_DeviceInput.GetIsLeftMousePress() || g_DeviceInput.GetIsMiddleMousePress() || g_DeviceInput.GetIsRightMousePress() ||
g_DeviceInput.GetIsLeftMouseUp() || g_DeviceInput.GetIsMiddleMouseUp() || g_DeviceInput.GetIsRightMouseUp())
{
bClick = TRUE;
}
}
m_ButtonManager.Update();
m_TooltipManager.Update();
//////// 스킬 락
if(m_dwLockResult & MB_YES)
{
g_ClientMain.m_Network.m_pSocket->CharSkillLock(g_ClientMain.m_dwMyChrID,
g_ClientMain.m_csStatus.m_Skill.SSlot[m_dwProcessSkillIndex].SKILLINFO.wSkill,
m_dwProcessSkillIndex);
m_dwLockResult = 0;
return TRUE;
} else if(m_dwLockResult & MB_NO || m_dwLockResult & MB_EXIT)
{
m_dwLockResult = 0;
return TRUE;
}
//////// 스킬 지우기
if(m_dwEraseResult & MB_YES)
{
g_ClientMain.m_Network.m_nsNetworkState = NS_SKILLERASE;
g_ClientMain.m_Network.m_pSocket->CharSkillErase(g_ClientMain.m_dwMyChrID,
g_ClientMain.m_csStatus.m_Skill.SSlot[m_dwProcessSkillIndex].SKILLINFO.wSkill,
m_dwProcessSkillIndex);
m_dwEraseResult = 0;
return TRUE;
} else if(m_dwEraseResult & MB_NO || m_dwEraseResult & MB_EXIT)
{
m_dwEraseResult = 0;
return TRUE;
}
//////// 스킬 락 해제
if(m_dwUnLockResult & MB_YES)
{
unsigned short wForgotStone = 9914;
CItemInstance *lpItem = g_ClientMain.m_csStatus.GetInventoryItemfromID(wForgotStone);
if(lpItem)
{
if(g_ClientMain.m_csStatus.m_Info.Level * 10000 > g_ClientMain.m_csStatus.m_Info.Gold)
{
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[216]);
} else
{
g_ClientMain.m_Network.m_nsNetworkState = NS_SKILLUNLOCK;
g_ClientMain.m_Network.m_pSocket->CharSkillUnLock(g_ClientMain.m_dwMyChrID,
g_ClientMain.m_csStatus.m_Skill.SSlot[m_dwProcessSkillIndex].SKILLINFO.wSkill,
m_dwProcessSkillIndex, &lpItem->m_lpItemBase->GetPos());
}
} else
{
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[217]);
}
m_dwUnLockResult = 0;
return TRUE;
} else if(m_dwEraseResult & MB_NO || m_dwEraseResult & MB_EXIT)
{
m_dwUnLockResult = 0;
return TRUE;
}
/////////////// 스크롤 부분
if((g_ClientMain.m_csStatus.m_lstClassSkill.size() + g_ClientMain.m_csStatus.m_Skill.wSlotNum) < 7)
m_lstScroll[0]->SetRange(0, 0);
else
m_lstScroll[0]->SetRange(0, (g_ClientMain.m_csStatus.m_lstClassSkill.size() + g_ClientMain.m_csStatus.m_Skill.wSlotNum) - 7);
m_lstScroll[0]->Update();
POINT *ptMousePos = g_DeviceInput.GetMousePosition();
long lStartSkill;
if(m_dwStartSlot < g_ClientMain.m_csStatus.m_lstClassSkill.size())
{
lStartSkill = 0;
} else
{
lStartSkill = m_dwStartSlot - g_ClientMain.m_csStatus.m_lstClassSkill.size();
}
unsigned long dwSlot = 0;
for(unsigned long i = m_dwStartSlot; i < g_ClientMain.m_csStatus.m_lstClassSkill.size(); i++)
{
if(dwSlot < 7)
{
dwSlot++;
} else
{
break;
}
}
lStartSkill -= dwSlot;
/* for(i = 0 + lStartSkill; i < 7 + lStartSkill; i++)
{
if(dwSlot < 7)
{
RenderSlot(lpD3DDevice, g_ClientMain.m_csStatus.m_lstSkillSlot[i], dwSlot, m_cAlpha, m_rcWindowSize.left + 8, m_rcWindowSize.top + 66 + dwSlot * 53);
dwSlot++;
} else
{
break;
}
}*/
unsigned long dwFunction;
if(!g_ClientMain.CheckStillCasting(dwFunction))
{
for(long i = 0; i < 7; i++)
{
if(m_ButtonManager.m_lstButton[i * 2]->m_nState == BUTTON_CLICK)
{
if(g_ClientMain.m_csStatus.m_Skill.SSlot[i + lStartSkill].SKILLINFO.cSkillLevel < 6)
{
// 스킬이 부족합니다.
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[211]);
} else
{
// Yes / No 창 뜨기
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[212], MB_YES | MB_NO | MB_EXIT);
lpMessageBox->SetResult(&m_dwLockResult);
m_dwLockResult = 0;
m_dwProcessSkillIndex = i + lStartSkill;
}
return TRUE;
} else if(m_ButtonManager.m_lstButton[1 + i * 2]->m_nState == BUTTON_CLICK)
{
if(g_ClientMain.m_csStatus.m_Skill.SSlot[i + lStartSkill].SKILLINFO.cSkillLevel)
{
// Yes / No 창 뜨기
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[213], MB_YES | MB_NO | MB_EXIT);
lpMessageBox->SetResult(&m_dwEraseResult);
m_dwEraseResult = 0;
m_dwProcessSkillIndex = i + lStartSkill;
} else
{
// 스킬이 부족합니다.
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[214]);
}
return TRUE;
} else if(m_ButtonManager.m_lstButton[15 + i]->m_nState == BUTTON_CLICK)
{
if(g_ClientMain.m_csStatus.m_Skill.SSlot[i + lStartSkill].SKILLINFO.cLockCount)
{
// Yes / No 창 뜨기
char strText[MAX_PATH];
unsigned long dwGold = g_ClientMain.m_csStatus.m_Info.Level * 10000;
sprintf(strText, g_StringTable.m_strString[218], dwGold);
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(strText, MB_YES | MB_NO | MB_EXIT);
lpMessageBox->SetResult(&m_dwUnLockResult);
m_dwUnLockResult = 0;
m_dwProcessSkillIndex = i + lStartSkill;
} else
{
// 락 된 스킬이 없습니다.
CGUIMessageBox *lpMessageBox;
lpMessageBox = new CGUIMessageBox;
lpMessageBox->Create(g_StringTable.m_strString[219]);
}
return TRUE;
} else if(g_DeviceInput.GetIsLeftMouseDown())
{
if(i < dwSlot)
{
if(g_ClientMain.m_csStatus.m_lstClassSkill[g_ClientMain.m_csStatus.m_lstClassSkill.size() - dwSlot + i] &&
g_ClientMain.m_csStatus.m_lstClassSkill[g_ClientMain.m_csStatus.m_lstClassSkill.size() - dwSlot + i]->IsOverMouse() &&
!g_ClientMain.m_lpPickItem)
{
const Skill::ProtoType *lpProtoType = g_SkillMgr.g_SkillMgr.GetSkillProtoType(g_ClientMain.m_csStatus.m_lstClassSkill[g_ClientMain.m_csStatus.m_lstClassSkill.size() - dwSlot + i]->GetProtoTypeID());
if(lpProtoType)
{
if(lpProtoType->m_eSkillType != Skill::Type::PASSIVE)
{
g_ClientMain.m_lpPickItem = new CItemInstance;
g_ClientMain.m_lpPickItem->SetSkillInfo(g_ClientMain.m_csStatus.m_lstClassSkill[g_ClientMain.m_csStatus.m_lstClassSkill.size() - dwSlot + i]);
g_ClientMain.SetPickItem(g_ClientMain.m_lpPickItem);
return TRUE;
} else
{
g_TextEdit.AddMessage(g_StringTable.m_strString[215], g_ClientMain.m_dwMyChrID, 0);
}
}
}
} else
{
if(g_ClientMain.m_csStatus.m_lstSkillSlot[i + lStartSkill] && g_ClientMain.m_csStatus.m_lstSkillSlot[i + lStartSkill]->IsOverMouse() && !g_ClientMain.m_lpPickItem)
{
const Skill::ProtoType *lpProtoType = g_SkillMgr.g_SkillMgr.GetSkillProtoType(g_ClientMain.m_csStatus.m_lstSkillSlot[i + lStartSkill]->GetProtoTypeID());
if(lpProtoType)
{
if(lpProtoType->m_eSkillType != Skill::Type::PASSIVE)
{
g_ClientMain.m_lpPickItem = new CItemInstance;
g_ClientMain.m_lpPickItem->SetSkillInfo(g_ClientMain.m_csStatus.m_lstSkillSlot[i + lStartSkill]);
g_ClientMain.SetPickItem(g_ClientMain.m_lpPickItem);
return TRUE;
} else
{
g_TextEdit.AddMessage(g_StringTable.m_strString[215], g_ClientMain.m_dwMyChrID, 0);
}
}
}
}
}
}
if(m_ButtonManager.m_lstButton[14]->m_nState == BUTTON_CLICK)
{
m_ButtonManager.m_lstButton[14]->m_nState = BUTTON_NONE;
m_bShow = FALSE;
}
}
return TRUE;
}
void CHumanSkill::Render(LPDIRECT3DDEVICE8 lpD3DDevice)
{
m_lstSprite[0]->Render(lpD3DDevice, m_cAlpha);
m_lstSprite[1]->Render(lpD3DDevice, m_cAlpha);
for(int i = 0; i < 7; i++)
{
m_ButtonManager.m_lstButton[i * 2]->ShowButton(FALSE);
m_ButtonManager.m_lstButton[1 + i * 2]->ShowButton(FALSE);
m_ButtonManager.m_lstButton[15 + i]->ShowButton(FALSE);
}
long lStartSkill;
if(m_dwStartSlot < g_ClientMain.m_csStatus.m_lstClassSkill.size())
{
lStartSkill = 0;
} else
{
lStartSkill = m_dwStartSlot - g_ClientMain.m_csStatus.m_lstClassSkill.size();
}
unsigned long dwSlot = 0;
for(i = m_dwStartSlot; i < g_ClientMain.m_csStatus.m_lstClassSkill.size(); i++)
{
if(dwSlot < 7)
{
RenderClassSlot(lpD3DDevice, g_ClientMain.m_csStatus.m_lstClassSkill[i], dwSlot, m_cAlpha, m_rcWindowSize.left + 8, m_rcWindowSize.top + 66 + dwSlot * 53);
dwSlot++;
} else
{
break;
}
}
for(i = 0 + lStartSkill; i < 7 + lStartSkill; i++)
{
if(dwSlot < 7)
{
RenderSlot(lpD3DDevice, g_ClientMain.m_csStatus.m_lstSkillSlot[i], dwSlot, m_cAlpha, m_rcWindowSize.left + 8, m_rcWindowSize.top + 66 + dwSlot * 53);
dwSlot++;
} else
{
break;
}
}
RECT rcRect;
char strString[MAX_PATH];
// 현재 스킬수
SetRect(&rcRect, 100 + m_rcWindowSize.left, 35 + m_rcWindowSize.top, 124 + m_rcWindowSize.left, 47 + m_rcWindowSize.top);
sprintf(strString, "%d", g_ClientMain.m_csStatus.m_Skill.wSkillNum);
g_TextEdit.DrawText(strString, &rcRect, DT_CENTER | DT_VCENTER, D3DCOLOR_RGBA(255, 255, 255, m_cAlpha));
// 레벨
long lINT = (((g_ClientMain.m_csStatus.m_Info.INT + g_ClientMain.m_csStatus.m_lAddINT) - 20) / 10.0f);
if(lINT < 0 ) lINT = 0;
SetRect(&rcRect, 132 + m_rcWindowSize.left, 35 + m_rcWindowSize.top, 155 + m_rcWindowSize.left, 47 + m_rcWindowSize.top);
sprintf(strString, "%d", g_ClientMain.m_csStatus.m_Info.Level + lINT);
g_TextEdit.DrawText(strString, &rcRect, DT_CENTER | DT_VCENTER, D3DCOLOR_RGBA(255, 255, 255, m_cAlpha));
m_lstScroll[0]->Render(lpD3DDevice, m_cAlpha);
m_ButtonManager.Render(lpD3DDevice);
}
void CHumanSkill::RenderClassSlot(LPDIRECT3DDEVICE8 lpD3DDevice, CItemInstance *lpSkill, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY)
{
if(lpSkill)
{
m_lstSprite[2]->Render(lpD3DDevice, cAlpha, lMoveX, lMoveY);
RECT rcRect;
char strString[MAX_PATH];
lpSkill->m_wPutX = lMoveX + 9;
lpSkill->m_wPutY = lMoveY + 5;
lpSkill->Render(lpD3DDevice);
// 스킬 이름
SetRect(&rcRect, 50 + lMoveX, 7 + lMoveY, 135 + lMoveX, 20 + lMoveY);
strcpy(strString, lpSkill->GetItemInfo().m_SpriteData.m_szName);
if(strlen(strString) > 13)
{
strString[13] = '.';
strString[14] = '.';
strString[15] = '.';
strString[16] = '\0';
}
g_TextEdit.DrawText(strString, &rcRect, DT_LEFT | DT_VCENTER, D3DCOLOR_RGBA(255, 255, 255, m_cAlpha));
m_lstSprite[3]->Render(lpD3DDevice, cAlpha, 63 + lMoveX, 42 + lMoveY);
}
}
void CHumanSkill::RenderSlot(LPDIRECT3DDEVICE8 lpD3DDevice, CItemInstance *lpSkill, long lSlot, unsigned char cAlpha, long lMoveX, long lMoveY)
{
if(lpSkill)
{
m_lstSprite[2]->Render(lpD3DDevice, cAlpha, lMoveX, lMoveY);
/* switch(GetSkillClass(CGameData::m_Status.m_Skill.SSlot[nSkillSlot + m_StartSkillSlot].SKILLINFO.wSkill))
{
case SKILL_PASSIVE:
RenderSprite(m_FramePassive, pd3dDevice, Alpha, 10 + MoveX, 39 + MoveY);
break;
case SKILL_INSTANCE:
RenderSprite(m_FrameInstance, pd3dDevice, Alpha, 10 + MoveX, 39 + MoveY);
break;
case SKILL_CHANT:
RenderSprite(m_FrameChant, pd3dDevice, Alpha, 10 + MoveX, 39 + MoveY);
break;
case SKILL_CAST:
RenderSprite(m_FrameCast, pd3dDevice, Alpha, 10 + MoveX, 39 + MoveY);
break;
}*/
// int nSkillPos = GetSkillPos(CGameData::m_Status.m_Skill.SSlot[nSkillSlot + m_StartSkillSlot].SKILLINFO.wSkill);
RECT rcRect;
char strString[MAX_PATH];
if(lpSkill)
{
lpSkill->m_wPutX = lMoveX + 9;
lpSkill->m_wPutY = lMoveY + 5;
lpSkill->Render(lpD3DDevice);
// 스킬 이름
SetRect(&rcRect, 50 + lMoveX, 7 + lMoveY, 135 + lMoveX, 20 + lMoveY);
strcpy(strString, lpSkill->GetItemInfo().m_SpriteData.m_szName);
if(strlen(strString) > 13)
{
strString[13] = '.';
strString[14] = '.';
strString[15] = '.';
strString[16] = '\0';
}
g_TextEdit.DrawText(strString, &rcRect, DT_LEFT | DT_VCENTER, D3DCOLOR_RGBA(255, 255, 255, m_cAlpha));
}
if(lpSkill)
{
// 스킬 레벨
SetRect(&rcRect, 127 + lMoveX, 23 + lMoveY, 138 + lMoveX, 39 + lMoveY);
sprintf(strString, "%d", lpSkill->GetNowDurability());
g_TextEdit.DrawText(strString, &rcRect, DT_CENTER | DT_VCENTER, D3DCOLOR_RGBA(255, 255, 255, m_cAlpha));
for(int i = 0; i < lpSkill->GetNowDurability(); i++)
{
m_lstSprite[4]->Render(lpD3DDevice, cAlpha, 70 + lMoveX + i * 12, 43 + lMoveY);
}
if(m_bSkillUnLock)
{
if(lpSkill->GetMaxDurability()) m_ButtonManager.m_lstButton[15 + lSlot]->ShowButton(TRUE);
} else
{
if(lpSkill->GetNowDurability() == 6) m_ButtonManager.m_lstButton[lSlot * 2]->ShowButton(TRUE);
if(lpSkill->GetNowDurability() != 0) m_ButtonManager.m_lstButton[1 + lSlot * 2]->ShowButton(TRUE);
}
}
}
}
void CHumanSkill::ShowWindow(BOOL bShow)
{
if(bShow)
{
m_bShow = TRUE;
InitValue();
} else
{
m_bShow = FALSE;
m_bSkillUnLock = FALSE;
}
}