Files
Client/GameTools/WORLDCREATOR/DlgBoid.h
LGram16 dd97ddec92 Restructure repository to include all source folders
Move git root from Client/ to src/ to track all source code:
- Client: Game client source (moved to Client/Client/)
- Server: Game server source
- GameTools: Development tools
- CryptoSource: Encryption utilities
- database: Database scripts
- Script: Game scripts
- rylCoder_16.02.2008_src: Legacy coder tools
- GMFont, Game: Additional resources

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-29 20:17:20 +09:00

54 lines
1.2 KiB
C++

#if !defined(AFX_DLGBOID_H__B6415799_4CDA_474D_98E5_1353358212F7__INCLUDED_)
#define AFX_DLGBOID_H__B6415799_4CDA_474D_98E5_1353358212F7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgBoid.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgBoid dialog
class CDlgBoid : public CDialog
{
// Construction
public:
CDlgBoid(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgBoid)
enum { IDD = IDD_DIALOG_BOID };
float m_fAngle;
float m_fFraction;
float m_fRadius;
float m_fRatio;
float m_fSpeed;
int m_nBoid;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgBoid)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgBoid)
virtual BOOL OnInitDialog();
virtual void OnOK();
afx_msg void OnButtonBufferfly();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGBOID_H__B6415799_4CDA_474D_98E5_1353358212F7__INCLUDED_)